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[TI-83+ Series][Axe] 3 Pixels Tall

Started by CKH4, April 23, 2015, 12:37:54 pm

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Duke "Tape" Eiyeron

Warning : Super Geek Bros is an already taken name. *ahem*Siapran!*ahem*


I think I'm going for more of an isolation feel but it really depends. I might go for an otherworldly force that makes everything difficult but I don't know. Its already sounding like a lot of work and I'm feeling a little overwhelmed.

DJ Omnimaga

I actually like the idea so far. Since the game is pixel-themed, maybe there could be reference to old school gaming or calculator gaming in it?


Yes there certainly could, I might do lots of old school references like pokemon and stuff. Anything much older than that I don't know much about because I am pretty young compared to video games. I could also do calc references. I guess I might do an animated portal next because I want to get the engine and the tileset done first. Maybe something like this:


Legends say if you spam more than DJ Omnimaga, you will become a walrus...

DJ Omnimaga

That looks cool, although a little large. I wonder how hard it would be to scale it down without losing too much of the brightness on the calc?


Right now I'm working on getting a preliminary 16x16 representation of it. Also DJ remember that this is in gray scale and that's a random picture I found on the internet that looks like what I'd want the portal to look like. I am pretty sure that the tileset will be the hardest part of the game because keeping everything relative to 6ft = 3px will be a pain. If anyone wants to try any tiles that would be marvelous.

Here's a list of tiles that need to be done:
Tree: 8x16
Portal: 16x16
Cobblestone walkway: 8x8
Inside floor: 8x8
Bed: 4x2
Table: 6x4

So far I've been working on moving parts the engine to subroutines so there is not much visible change. Next I'll separate each of the maps into its own program so I can get doors and stuff working. My concerns about the engine is that I won't be able to make good transitions between maps and that the parallax map scrolling will be annoying to some users. I've also set up jumping so that may come in handy.

As for the story I've decided to make a spiral texture on the ground that when you stand on it and press 2nd you can hear the mysterious persons voice. I'll also have it set up so that when you enter a room you can hear their voice. I don't know if I'm going to add a battle engine or not.


Quote from: CKH4 on April 26, 2015, 01:51:13 pm
As for the story I've decided to make a spiral texture on the ground that when you stand on it and press 2nd you can hear the mysterious persons voice. I'll also have it set up so that when you enter a room you can hear their voice. I don't know if I'm going to add a battle engine or not.

Wait you are going to simulate a voice? I wanted to do that with JARVAXE 5.0

About that I should work on that some more...


Oh no, that's far too much work. Also who even has speakers for their calc?

Semi update:
I've been grounded and I broke it but I'm working on moving the engine to a subprogram. Before anyone freaks out Axe only needs that program for the source not the executable.

Teaxt boxes are done and sprites are still in progress. Next I'll work on map transition but for now I have to figure out how I broke it so no update for a while.


Ohh ok I was starting to worry that the project would never be done because of that :)


April 30, 2015, 11:04:07 pm #25 Last Edit: April 30, 2015, 11:34:54 pm by CKH4
Yeah, I am definitely planning on finishing this but for now I'm kinda stopped. At least I still have more than two years before I quit calc programming if I even ever do.

DJ Omnimaga

May 01, 2015, 04:34:32 am #26 Last Edit: May 01, 2015, 04:36:58 am by DJ Omnimaga
I definitively hope you continue doing calc stuff for longer, like me and Kerm :). Or at least stick around and do programming for other platforms like Cumred. Also I hope you can work on this again in the near future. It sucks when we absolutely want to finish a program but are stopped by other things >.<. Be careful to not be grounded for too long, though.

On an unrelated note, when I first saw this project title, I was scared that somebody had leaked our contest theme or that you managed to find out. :P


I plan to keep doing calc stuff until after highschool but if I get into computer stuff before I'll probably shift priority to computers because they can make me money.

Lol to the contest thing. This wouldn't even work for the contest thing unless I scaled it up and had a 1pxl view radius. Maybe I could change engine to make a game where everything is really dark so that the 12 pixels used move around the screen. Would that be contest cheating?

DJ Omnimaga

Hmm it depends. What's visible gotta be 4*3, 3*3 or 3*4, like the projects in the contests board.


I could do it, it would just look terrible. I also have my own idea for the contest based on a web app already though. It'll be difficult because I don't have a color calc yet and that is the only way that it would work.

Minor Update #2:
I'm working on jumping using a Z value so we might see changing heights in the next medium size update.
I have made a shadow for your character when you jump so this is sort of starting to progress. :)

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