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typedef struct { uint8_t x, y;} coordinates_t;
typedef struct coordinates coordinates_t;struct coordinates { uint8_t x, y;};
typedef struct coordinates coordinates_t;struct coordinates{ uint8_t x, y;};
NIce work! Now add hundreds of balls and epic GFX! :p
Will the exact same source work for all KOS calcs?
Good to know! I'm building the SDK as I type this. Hopefully I'll be able to make something soon!