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Illusiat XI: Reborn

Started by aeTIos, November 12, 2014, 03:17:23 pm

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aeTIos

We can always build in some custom 32 bit integer multiplication algorithm, that's not too hard, I've done that before. Heck, I even wrote floating point math algorithms. The only one that I never got figured out was division :(
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Streetwalrus

Well, 32 bit integers can go up to 4 billion or so so I think we might be safe. :P

DJ Omnimaga

Quote from: Streetwalrus on November 17, 2014, 06:38:52 pm
Well, 32 bit integers can go up to 4 billion or so so I think we might be safe. :P


I think Illusiat XI goes in the 200000000 billion range during Boss #8 :P

But again you can always make the game engine so that special parameters can be applied to specific boss fights which makes the engine behave differently, such as making any TRIMAG damage you deal to him 9999 by default and not even calculate it.

aeTIos

Art_of_camelot gave me some useful input on the sprites I made last week. I updated the sprites to reflect his suggestions. Pushed my changes to the git.
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Streetwalrus

Cool beans aeTIos. :D

Also DJ, I think we can do that. I planned the battle engine to be API based rather than data based anyway (if that makes sense) so we should be safe.

aeTIos

You should get stuff running already. Make that toolchain :|
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Streetwalrus

Butbutbut I was busy actually forking Android instead of just using a local clone. :<

aeTIos

*kicks ass* Also you said yesterday that you have no idea how to output the 8xv's. So please just make something thats throws a large string of pre-formatted hex, we can always just use an emu to quickly make it in an appvar.
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DJ Omnimaga

Quote from: Streetwalrus on November 18, 2014, 05:06:55 pm
Butbutbut I was busy actually forking Android instead of just using a local clone. :<
Calc programming > all :P

Also I can' t wait for the updated sprites. :)

Streetwalrus

Quote from: aeTIos on November 19, 2014, 07:06:17 am
*kicks ass* Also you said yesterday that you have no idea how to output the 8xv's. So please just make something thats throws a large string of pre-formatted hex, we can always just use an emu to quickly make it in an appvar.

I'll do that for testing once I figure out Pillow again. :P

aeTIos

Quote from: DJ Omnimaga on November 19, 2014, 05:30:26 pm
Also I can' t wait for the updated sprites. :)

They're on GitHub, didn't attach them because the changes aren't quite big.
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DJ Omnimaga

Aah ok, I'll check them out. Also what's Pillow? Is that a new calc utility for appvars? ???

Streetwalrus

Lolno, it's an image manipulation library for Python (forked from python2-imaging and also ported to Python 3 since it was kind of abandoned afaik).

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