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[CSE Hybrid Basic] TI-Thrash Color

Started by 123outerme, March 29, 2015, 04:56:17 pm

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123outerme

March 29, 2015, 04:56:17 pm Last Edit: March 30, 2015, 05:16:05 pm by 123outerme
TI-Thrash Color is a homescreen arcade-style fighting game. It includes multiple characters, who beat up on a CPU. This is a color remake of TI-Thrash (Omnimaga or Cemetech). As it adds color to the game, it is only compatible with the TI-84+CSE (unless the CE has gotten Celtic 2 and xLibC/DoorsCSE with those two libraries ported). It requires Doors CSE 8.1 or later to run. Download is attached. (By the way, it is possible to block counterattacks)
P.S.: Thanks to Imgur for glitching out and deleting all my beta screenshots! I hate you Imgur.

Images:: ShowHide

Original (V1.1, for comparison):

Remake (V2.0B):


Changelog V2.1:: ShowHide

*Optimized size/speed
*Fixed issue with blocking a counterattack and timing

Planned Features:: ShowHide

*Improve enemy AI
*Optimize even further
*Plan more features

Snektron

Legends say if you spam more than DJ Omnimaga, you will become a walrus...


DJ Omnimaga

Nice, but the screenshot doesn't appear to show any color ???

Did you post the wrong screenshot?

CKH4

Very cool indeed. Those animations look nice for a homescreen game.


123outerme

Quote from: Cumred_Snektron on March 29, 2015, 04:57:32 pm
Looks cool :D
Quote from: CKH4 on March 29, 2015, 07:31:39 pm
Very cool indeed. Those animations look nice for a homescreen game.

Thanks!
Quote from: DJ Omnimaga on March 29, 2015, 06:10:36 pm
Nice, but the screenshot doesn't appear to show any color ???

Did you post the wrong screenshot?

I meant to take a screenshot but I let my brother on the computer before I could and forgot that I was going to.

DJ Omnimaga

Oh ok, I thought you posted an outdated screenshot of the other version of the game by mistake or that my mobile browser was acting up. :P

Duke "Tape" Eiyeron

Looks quite fast for CSE! Go(r)on pal!

123outerme

Quote from: Duke "Tape" Eiyeron on March 30, 2015, 04:42:31 am
Looks quite fast for CSE! Go(r)on pal!

Lol, which one? Darmani?

Thanks, when I made the cross-platform version I left the For( loop that controls the Super Thrash attack bar in the main loop for some reason, so taking it out and putting it in the applicable subroutines sped it up by a lot.

DJ Omnimaga

Looks very nice now. :D And yeah moving as much stuff out of the main loop as possible helps a lot. I should do this with Mana Force since some stuff that got edited from the 2002 code was left in the main loop. You can get considerable speed increases by doing that.

DJ Omnimaga

I tried this and it seems nice so far, but for some reasons, as soon as I press a button, the enemy stops moving for the rest of the battle (although he can still hit me when I'm next to him). Is that normal? ???

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