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AdventureWalrus! [CSE] [xlibC]

Started by Unicorn, April 04, 2015, 05:03:56 pm

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0 Members and 2 Guests are viewing this topic.

123outerme

This is looking pretty good! I'm excited to see how it'll turn out. Even though it seems we are both working with the same basic ideas, our products are vastly different.

Unicorn

So an updated list of info. Kinda a way to help me remember what the heck I'm doing with my leveling and attacking engine. :P

MAP
~ It will be an infinite map, with 1 room you can go through at a time.

ENEMIES
~ Whenever you move, there is a random chance that you will find an enemy.
~ The enemies are set to a level, between 1 and 6 depending on your level
~ Bosses are level 7
~ To get to bosses, you have to pay between 10 and 30 XP in the menu to get to the boss fight.
~ Your attack will get better as you level up
~ You can buy Potions with your XP
~ If you beat a boss, you get between 40 and 80 XP
~ So far, you can only go up to about level 7, which is when you try to beat the final boss, bringing peace to WalriiLand, or wherever.



??? ??? ??? ??? ???

alexgt

Wait, did this turn into an RPG when I was away O.O?! sorry a little late <_<

DJ Omnimaga

How will the enemies and bosses look like? Will they be different monsters or will they be some of the walruses?

Unicorn

Essentially, the monsters are multicolored circles, and the bosses are a black red squarish face.

In terms of progress, I need to change attacks as you level up, and get boss sprites working. That is most iminent, then I will add the leveling engine.



??? ??? ??? ??? ???

DJ Omnimaga

I have an idea: What about having bosses so that when you defeat them, they turn into a walrus? Then it would say that you have managed to free one more walrus, X more to go.

Unicorn

November 23, 2015, 05:29:00 am #171 Last Edit: November 23, 2015, 06:24:05 am by Unicorn
Quote from: DJ Omnimaga on November 22, 2015, 08:03:51 am
I have an idea: What about having bosses so that when you defeat them, they turn into a walrus? Then it would say that you have managed to free one more walrus, X more to go.

Yes! Great idea, that'll help me build a small storyline to go with it. Should they turn into a regular :walrii: or a random one?

Ok, so I've pretty much got the levels and enemies all balanced out, now for the bosses. After that I'll set up leveling and xp, and I may release a download!

Storyline Idea:
      A shape plauge has spread through WalrusLand, making the people into monsterous circles and the walruses into black, hideous sqares. You are the last, and first walrus. So, travel the lands and battle the circles and squares to save WalrusLand, in WalrusAdventure!


Suggestions?



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Unicorn

November 23, 2015, 11:37:16 pm #172 Last Edit: November 23, 2015, 11:44:40 pm by Unicorn
bump
Another Updated List:: ShowHide


MAP
~ It will be an infinite map, with 1 room you can go through at a time.

ENEMIES
~ Whenever you move, there is a random chance that you will find an enemy.
~ The enemies are set to a level, between 1 and 6 depending on your level
~ Bosses are level 7
~ To get to bosses, you have to pay between 10 and 30 XP in the menu to get to the boss fight.
~ Your attack will get better as you level up
~ You can buy Potions with your XP
~ If you beat a boss, you get between 40 and 80 XP
~ So far, you can only go up to about level 7, which is when you try to beat the final boss, bringing peace to WalriiLand, or wherever.

HEALTH
~ Max health every level:
   0 = 100
   1 = 105
   2 = 110
   3 = 115
   4 = 125
   5 = 160
   6 = 180


So, I need to now implement leveling and XP, along with the savefiles, then I will release a file.

Screenshot!



Max level enemy and max player.

Boss fights haven't been implemented yet.

[spoiler=Storyline Idea:]
      A shape plague has spread through WalrusLand, making the people into monstrous circles and the walruses into black, hideous sqares. You are the last, and first walrus. So, travel the lands and battle the circles and squares to save WalrusLand, in WalrusAdventure!
[spoiler]

Suggestions?




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DJ Omnimaga

You could make them turn into a regular Walrii for now, and if you end up with extra sprite space then you could use a pink one instead.

As for the story, something to keep in mind is that in Super Walrii Land, humans had been gone for several thousand of years by the time walruses mutated into their various forms (due to nuclear fallout). But I guess it could work if only two kind of walruses (eg the pink and gray ones) existed. :P

Other suggestions:
-Make sure to keep the random encounter rate from being annoying. Running into an enemy every step can get annoying.
-Make sure that the difficulty increases over time, to avoid making the game repetitive.
-Since you can buy potions, maybe XP should be renamed to points or skills points? (SP) It would be more realistic.

Unicorn

November 24, 2015, 06:38:19 am #174 Last Edit: November 24, 2015, 07:04:19 am by Unicorn
I think they will turn into a pink or some other colored one, and they are like your offspring. 

I also am thinking about adding a stun ability, called walrus breath. Not exactly sure where I coud implement that, maybe at level three and you have to spend xp to use it.

As for the random encounter rate, it shouldn't be to bad, and I'll have people testing for that, hopefully.

Same thing with difficulty, I think I may implement a random map to the dungeon, to remove repetition once the game is ready.

About the XP, I think it'll stay xp, unless someone has a better name for a leveling count/currency.

List components:
Health
Level
XP
Dungeon Location X
Dungeon Location Y
Potion count
Player location X (To be implemented with random dungeons)
Player location Y (To be implemented with random du geons)

Am I missing anything?



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DJ Omnimaga

What you could do is make the color walrus appear on a plain color background, then draw a 24x24 square, then paste a walrus with its inner color set as transparent there, so you could change the color to anything, but then you would lose the shading.

As for currency I just thought it was weird that experience is used as money, but it's your call. HP, LV, XP, dungeon location X, Y, potion count seems fine, but will there be a variable for dungeon ID or will it be one large dungeon? Also, you need a X/Y for Walrii.

Unicorn

I'm thinking one dungeon that changes with your level so I can save a variable.

I can reverse the walrus process you described there for when you free the walruses from shapness.



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DJ Omnimaga

By the way, have you converted the background into a tilesheet yet?

Unicorn

Nope. I'm gonna put a green part of the background into my spritesheet, and display that for dungeon changes.



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DJ Omnimaga

I see then. Just make sure that the game doesn't look too redundant/repetitive/bland.

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