Started by Unicorn, April 04, 2015, 05:03:56 pm
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Quote from: DJ Omnimaga on October 07, 2015, 03:09:06 amThat could work, but the probleem is that it would kinda make the game too simple and render any story obsolete, since all you would do is move in random directions and fight anything on your path with no goal.I prefer games with objectives, so the boss, for example, would need to be located in a specific location (or randomized at the game start?) or perhaps you could make Walrii find crystals, which would each hide one of the bosses but in order to summon said boss, you would need to find a special item for each crystal?You wouldn't really need a tilemap I think. Just a list and two variables that gets incremented or decremented as you move from a map to another. It would scan through the list on screen loading to check if one of the boss matches your location, and pxl-test would check if you are trying to walk on the crystal.
Quote from: DJ Omnimaga on October 10, 2015, 07:08:25 pm@Unicorn , have you gotten the chance to try my suggestion above to see if it works?
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