Now with 20% more walruses
Started by DJ Omnimaga, March 25, 2015, 10:36:41 pm
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Quote from: DJ Omnimaga on March 31, 2015, 12:50:51 amBtw, could you test the following code?Code Select ExpandWhile 1ClrHomeOutput(1,1,"0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZEndI am curious about how fast this refreshes compared to the CSE? That might give me an idea of what enhancements a CE version of First Fantasy could benefit from.
Quote from: tr1p1ea on April 03, 2015, 12:31:33 amOk so I managed to get some parser stuff running and made a small tilemap demo:www.youtube.com/watch?v=iNrhNgNze3oThe entire map is redrawn each frame and the scrolling is 8-pixels at a time. The code an be optimised for more speed as well.Very encouraging when compared to the CSE!
Quote from: DJ Omnimaga on April 03, 2015, 04:58:03 pmYup. Also this will be easier to port games between the CSE, HP Prime and Nspire, since speed on the ez80 calc won't be a serious issue . Mario is definitively possible for sure, now, even if not at 60 fps.
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