Started by DJ Omnimaga, March 25, 2015, 10:36:41 pm
0 Members and 2 Guests are viewing this topic.
Quote from: tr1p1ea on March 25, 2015, 11:55:16 pmWork on the OS and the relevant goodies that we need is underway.The sad thing is that TI has locked us out of direct hardware access (like setting the LCD to 8-bit mode and palettes for graphics speed+free buffering), but we will continue to investigate.I've only had time to mess with the LCD a little. I'll post some more info as it arises!
Quote from: Cumred_Snektron on March 26, 2015, 09:44:14 amAlso i hope an emulator will be released soo, i really wan't to play with it but i don't have the money to buy random calculators
Quote from: Duke "Tape" Eiyeron on March 28, 2015, 06:56:52 am64KB for a program, nice. It didn't scale too well because the grapism will take much more place ( we're talking from 1bit/pixel to 1/2btes per pixel, unless you do 16 or 4 colors per pixel).What about the matrices? Wasn't that limit higher on monochrome calcs?
Quote from: Cumred_Snektron on March 28, 2015, 12:14:26 pmi doubt anyone would need a 20*20 matrix for serious applications
Quote from: DJ Omnimaga on March 28, 2015, 04:29:59 pmQuote from: Cumred_Snektron on March 28, 2015, 12:14:26 pmi doubt anyone would need a 20*20 matrix for serious applicationsIt depends. Remember how xLIB for monochrome calcs used xLIB for map engines? Scrolling tilemappers might use much larger matrices than that. But I don't really like using matrices for maps anyway because they're so large. I prefer strings (although slower) or ASM data.
CodeWalr.us 2.0 © 2019, DJ Omnimaga & Juju
Page created in 0.036 seconds with 36 queries.