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Author Topic: "Rogue Dungeon" Art  (Read 7671 times)

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Offline LD Studios

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"Rogue Dungeon" Art
« on: February 25, 2015, 01:41:48 am »
I've been pretty quiet lately, I went on vacation for a while, plus I've been working on this.
It started as some simple sprites for a game I'm working on, but I kept going with it and made a pretty extensive sprite-sheet. The base character sprite is based of something tr1p1ea made.
It contains various wall/floor tiles, items, weapons, objects, characters with 2-frame breathing animation, ui and more.

Preview/Logo:


Spritesheet:


I also made a 4 shade greyscale version


Feel free to use any of this, just let me know and give credit.
« Last Edit: February 25, 2015, 03:09:32 am by LD Studios »





Offline xlibman

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Re: "Rogue Dungeon" Art
« Reply #1 on: February 25, 2015, 01:55:04 am »
Cool to see you again. :D I was scared that you left the entire TI community because you disappeared immediately after your announcement explaining that you lost interest in Portal Nspire. Glad that wasn't the case.

Those look very nice. Will they be scaled up if you use the on an Nspire? On the HP Prime the first mockup could probably be expanded to a 13x10 map or something, using 8x8 tiles scaled up to 24x24. In Lua I assume you could probably go with 12x9 or 12x8.

Also lol the wall bricks reminds me slightly of  the color ROL3 mockups and Reuben Quest :P but they are colored differently and the sides are different.
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Offline CKH4

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Re: "Rogue Dungeon" Art
« Reply #2 on: February 25, 2015, 02:45:28 am »
I really like these sprites, truly amazing work. I think that these could very easily be made to look good at a higher resolution. Here's my attempt at "nearest-linear" sampling.

On the left: "nearest-linear". On the right: Original.
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Offline LD Studios

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Re: "Rogue Dungeon" Art
« Reply #3 on: February 25, 2015, 03:05:48 am »
Cool to see you again. :D I was scared that you left the entire TI community because you disappeared immediately after your announcement explaining that you lost interest in Portal Nspire. Glad that wasn't the case.

Those look very nice. Will they be scaled up if you use the on an Nspire? On the HP Prime the first mockup could probably be expanded to a 13x10 map or something, using 8x8 tiles scaled up to 24x24. In Lua I assume you could probably go with 12x9 or 12x8.

Also lol the wall bricks reminds me slightly of  the color ROL3 mockups and Reuben Quest :P but they are colored differently and the sides are different.
I'm not sure yet whether to scale up to 16x16 or 24x24

I really like these sprites, truly amazing work. I think that these could very easily be made to look good at a higher resolution. Here's my attempt at "nearest-linear" sampling.

On the left: "nearest-linear". On the right: Original.
I chose to go 8x8 to give it a more simple/retro look.

Here's the 1st mockup without he text over it, as well as a second mockup

« Last Edit: February 25, 2015, 03:08:44 am by LD Studios »



Offline CKH4

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Re: "Rogue Dungeon" Art
« Reply #4 on: February 25, 2015, 04:45:35 am »
That's just meant to be tiled but I agree on the retro look to it. I also messed up the mossy tiles when I was trying to do the manual sampling. Anyway, I'm very excited to see what projects leap out of this art.
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Offline tr1p1ea

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Re: "Rogue Dungeon" Art
« Reply #5 on: February 25, 2015, 06:07:14 am »
Looking awesome!

Offline xlibman

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Re: "Rogue Dungeon" Art
« Reply #6 on: February 25, 2015, 06:40:03 am »
Those two new mockups look nice LD Studios! :D Great job on it and nice colors.

CKH4 I actually like the idea, although I personally would probably go with 8x8 as well for the retro look. :P (and if I ever used them for an HP Prime game, file size reduction)
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Re: "Rogue Dungeon" Art
« Reply #7 on: February 25, 2015, 08:33:28 am »
That 4 scale gray set would combine nicely with eiyeron's wall set actually *.* and i really like thhem Good job! :p
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Offline Duke "Tape" Eiyeron

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Re: "Rogue Dungeon" Art
« Reply #8 on: February 25, 2015, 12:50:08 pm »
Heck,  I once did a smaller dungeon set which should lay in Omnimaga. This one is way better than mine. The base characters are similar to legend of Yore.

My tileset wouldn't really fit with this one.  Mine is based on walls Zelda-styled and need some sort of pseudo perspective in them.  There this perspective isn't present. They would blend quite strangely.
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Offline xlibman

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Re: "Rogue Dungeon" Art
« Reply #9 on: February 25, 2015, 03:00:47 pm »
Maybe you could use some of the wall tiles as floor? (Modified to be brighter)
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Offline Snektron

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Re: "Rogue Dungeon" Art
« Reply #10 on: February 25, 2015, 03:17:54 pm »
This one is way better than mine.
I like your walls more than LD's though :P
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Offline LD Studios

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Re: "Rogue Dungeon" Art
« Reply #11 on: February 25, 2015, 09:13:36 pm »
That 4 scale gray set would combine nicely with eiyeron's wall set actually *.* and i really like thhem Good job! :p
What Eiyeron said, these sprites aren't really the same perspective as those

Maybe you could use some of the wall tiles as floor? (Modified to be brighter)
I'm not entirely sure what you're suggesting

Heck,  I once did a smaller dungeon set which should lay in Omnimaga. This one is way better than mine. The base characters are similar to legend of Yore.

My tileset wouldn't really fit with this one.  Mine is based on walls Zelda-styled and need some sort of pseudo perspective in them.  There this perspective isn't present. They would blend quite strangely.
I'd be curious to see your "smaller dungeon set"



Offline Duke "Tape" Eiyeron

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Re: "Rogue Dungeon" Art
« Reply #12 on: February 25, 2015, 09:17:57 pm »
By smaller I meant with less sprites and by dungeon tileset I meant that.
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Offline LD Studios

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Re: "Rogue Dungeon" Art
« Reply #13 on: February 25, 2015, 10:23:13 pm »
Made a gif showing the animation, then tried changing it a bit, which one do you prefer?
« Last Edit: February 25, 2015, 10:26:18 pm by LD Studios »



Offline CKH4

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Re: "Rogue Dungeon" Art
« Reply #14 on: February 25, 2015, 10:37:36 pm »
I personally can see no differences but I think that the animation needs to be sped up a little.
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