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First Fantasy: Mana Force Screenshot Thread

Started by DJ Omnimaga, February 13, 2015, 07:39:19 am

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DJ Omnimaga

February 13, 2015, 07:39:19 am Last Edit: August 10, 2015, 12:30:25 am by DJ Omnimaga
Here are the screenshots posted since when the TI-84+CE remake started being worked on:

August 9th:


August 7th:


August 5th:


August 2nd:


Here are all the important screenshots for Mana Force Color Remake for the TI-84+CSE, from newest to oldest:

April 7th:



April 1st:


March 29th:


March 28th:



March 25th:


March 24th:


March 23rd still:


March 18th animated:


March 17th animated:


March 12th animated:


March 10th animated:


February 17th animated:


February 16th animated:


February 15th Still and animated:



February 13th animated:


February 12th static:


February 11th animated:

Duke "Tape" Eiyeron

I don't to know where the walnuts come from. D: (Gorgeous graphisms!)

tr1p1ea


DJ Omnimaga


Duke "Tape" Eiyeron

walrus nut => walnut

Care to show moar screenshots? :D

DJ Omnimaga

Nah walnuts are neither related to Walmart nor walruses. :P

As for screenshots the next ones will wait as I colorize other areas of the game. It's possible that certain battle animations will use xLIBC commands by the way despite most of the game being ASCII. It's mostly the spells that involved flashing the screen that will.

岩倉 澪

I love the way that overworld looks, it is kind of reminiscent of old ncurses based roguelike style graphics but a bit more dimensionality to it

DJ Omnimaga

Hehe thanks, and yeah ASCII art games for the 83+ were a lot like the old Rogue games. CSE games are even closer because of higher text resolution, although I don't remember if Rogue games supported text background colors like Celtic 2 CSE does. Actually if I had made the game so that the entire background is black it would have looked even closer. I probably won't but here's a mockup of what could have been:



Of course the HUD would look different too, but in BASIC we can't use Output() this high on the screen, since this is normally the TI-OS status bar that goes there.

DJ Omnimaga

March 10, 2015, 05:04:03 am #8 Last Edit: March 10, 2015, 05:07:12 am by DJ Omnimaga
March 10th animated:


I am unable to append it to the first post for some reasons. But yeah it shows the expanded game intro/prelude, FF NES style. Thanks to Kerm for helping me fix lowercase issues with SourceCoder (all I needed are backslashes >.<)

EDIT: Looks like it works now (forum server most likely spazzed out. CW is prone to choking hard on post edits that contains large amounts of img tags.

Streetwalrus


DJ Omnimaga


DJ Omnimaga

Battles are underway! :D



Almost everything is broken though, so I have a lot of stuff to fix, in addition to making it full screen and replacing some magic animations. >.<

Snektron

Legends say if you spam more than DJ Omnimaga, you will become a walrus...


CKH4

This looks soooooo good. I really like the background color choices.


DJ Omnimaga

Thanks :D. I have now fixed fire damage from enemies and game over. However I still need to fix some minor issues including damage not being erased anymore on death.

I got rid of the damage animation and most delays too to speed up battles a lot.

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