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First Fantasy: Mana Force Screenshot Thread

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Here are the screenshots posted since when the TI-84+CE remake started being worked on:

August 9th:


August 7th:


August 5th:


August 2nd:


Here are all the important screenshots for Mana Force Color Remake for the TI-84+CSE, from newest to oldest:

April 7th:



April 1st:


March 29th:


March 28th:



March 25th:


March 24th:


March 23rd still:


March 18th animated:


March 17th animated:


March 12th animated:


March 10th animated:


February 17th animated:


February 16th animated:


February 15th Still and animated:



February 13th animated:


February 12th static:


February 11th animated:
Last Edit: August 10, 2015, 12:30:25 AM by DJ Omnimaga
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u/Duke "Tape" Eiyeron February 13, 2015, 12:25:32 PM
I don't to know where the walnuts come from. D: (Gorgeous graphisms!)
u/tr1p1ea February 13, 2015, 12:27:41 PM
The shiznit, that is awesome!
u/Dream of Omnimaga February 13, 2015, 04:55:03 PM
Thanks ^.^.^

Quote from: Eiyeron on February 13, 2015, 12:25:32 PM
I don't to know where the walnuts come from. D:
What ???
u/Duke "Tape" Eiyeron February 13, 2015, 10:14:59 PM
walrus nut => walnut

Care to show moar screenshots? :D
u/Dream of Omnimaga February 14, 2015, 01:22:14 AM
Nah walnuts are neither related to Walmart nor walruses. :P

As for screenshots the next ones will wait as I colorize other areas of the game. It's possible that certain battle animations will use xLIBC commands by the way despite most of the game being ASCII. It's mostly the spells that involved flashing the screen that will.
u/岩倉 澪 February 18, 2015, 07:18:00 AM
I love the way that overworld looks, it is kind of reminiscent of old ncurses based roguelike style graphics but a bit more dimensionality to it
u/Dream of Omnimaga February 18, 2015, 07:25:24 AM
Hehe thanks, and yeah ASCII art games for the 83+ were a lot like the old Rogue games. CSE games are even closer because of higher text resolution, although I don't remember if Rogue games supported text background colors like Celtic 2 CSE does. Actually if I had made the game so that the entire background is black it would have looked even closer. I probably won't but here's a mockup of what could have been:



Of course the HUD would look different too, but in BASIC we can't use Output() this high on the screen, since this is normally the TI-OS status bar that goes there.
u/Dream of Omnimaga March 10, 2015, 05:04:03 AM
March 10th animated:


I am unable to append it to the first post for some reasons. But yeah it shows the expanded game intro/prelude, FF NES style. Thanks to Kerm for helping me fix lowercase issues with SourceCoder (all I needed are backslashes >.<)

EDIT: Looks like it works now (forum server most likely spazzed out. CW is prone to choking hard on post edits that contains large amounts of img tags.
Last Edit: March 10, 2015, 05:07:12 AM by DJ Omnimaga
u/novenary March 10, 2015, 05:52:21 PM
Looks pretty cool so far DJ ! :D
u/Dream of Omnimaga March 10, 2015, 05:52:36 PM
You renamed the thread O.O

Thanks, though :P
u/Dream of Omnimaga March 17, 2015, 10:39:27 PM
Battles are underway! :D



Almost everything is broken though, so I have a lot of stuff to fix, in addition to making it full screen and replacing some magic animations. >.<
u/Snektron March 17, 2015, 10:53:46 PM
Awesome
u/CKH4 March 17, 2015, 10:58:24 PM
This looks soooooo good. I really like the background color choices.
u/Dream of Omnimaga March 18, 2015, 12:10:23 AM
Thanks :D. I have now fixed fire damage from enemies and game over. However I still need to fix some minor issues including damage not being erased anymore on death.

I got rid of the damage animation and most delays too to speed up battles a lot.
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b/[Completed] First Fantasy Series (TI-84+CSE/84+CE/83PCE)

Dream of Omnimaga's TI-83 Plus BASIC RPG from 2002 called Mana Force has made it to the TI-84 Plus C Silver Edition ,TI-84 Plus CE and TI-83 Premium CE and a sequel titled First Fantasy II: Pokéwalrus was released in 2023!

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