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Author Topic: Double buffering makes program slow & visual artifacts for each render.  (Read 1538 times)

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Offline c4ooo

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Slight additional question, if I may, but if I wanted to add the ability to draw transparent sprites, I'm assuming I'll have to lose the ldir instruction?
One way I see going about this is to use ldi in a loop instead (which checks if it's equal to some "transparent" value).
Makes sense. You might want to take a look at https://github.com/CE-Programming/toolchain/blob/master/src/graphx/graphx.asm#L2177 and the other functions in that document.

 


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