We're on Discord! Please join our server now if you don't want to miss anything! (More info) | Join the UCC4 contest! (More info)

* WalrusIRC (More rooms available on our Discord server)

Author Topic: Double buffering makes program slow & visual artifacts for each render.  (Read 1538 times)

0 Members and 1 Guest are viewing this topic.

Offline c4ooo

  • Pedanticity prevents ambiguity
  • Super User
  • CW Contest II Winner
  • *
  • Join Date: Aug 2015
  • Location:
  • Posts: 1040
  • Post Rating Ratio: +13/-4
  • Advanced forumer
  • Gender: Male
Slight additional question, if I may, but if I wanted to add the ability to draw transparent sprites, I'm assuming I'll have to lose the ldir instruction?
One way I see going about this is to use ldi in a loop instead (which checks if it's equal to some "transparent" value).
Makes sense. You might want to take a look at https://github.com/CE-Programming/toolchain/blob/master/src/graphx/graphx.asm#L2177 and the other functions in that document.


You can also use the following HTML or bulletin board code to share it on your page or forum signature!

Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games