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Author Topic: Roblox, but the details  (Read 147 times)

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Offline TruDev

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Roblox, but the details
« on: December 07, 2018, 06:59:10 pm »
I started this topic because the site warned me about posting in a topic that has been inactive for over a year...

Anyways, Roblox is an interesting beast. Lots of people think it is a game in and of itself. But this is not the case. I consider it to be a game platform (like Steam) and a game engine (like Unreal). It uses Lua scripting like the TI-sanctioned Nspire script editor. One of the teachers at my school says that Lua allows for-profit closed-source modifications to its code, which is probably why both use Lua scripting. Unlike Steam, however, Roblox famously has its own currency. You often don't buy games on Roblox, instead creators depend on microtransactions. Also, Robux can be turned into real money under certain conditions (officially through Roblox, anyways). This is a pretty good way to encourage content creation, but can make games desperate to sell stuff.

What are your thoughts on the inner workings of Roblox?


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Offline GeraldRi

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Re: Roblox, but the details
« Reply #1 on: December 08, 2018, 11:46:39 am »
I don't know much about it comment on the inner workings of it, but I think a platform like Roblox is going to dominate the market in the future. It's probably not going to be Roblox itself, but something that will perhaps evolve out of Roblox.

Offline xlibman

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Re: Roblox, but the details
« Reply #2 on: December 08, 2018, 03:06:31 pm »
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