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Game mock-up graphics and ideas

Started by tr1p1ea, February 08, 2015, 06:49:05 am

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DJ Omnimaga

Quote from: p2 on September 09, 2016, 09:14:25 am
Quote from: DJ Omnimaga on September 08, 2016, 07:50:53 pm
By the way, why so many copies of the same house sprite? ??? They look good, though

I admit you can't see it very good :/ but the houses on the right side have fences (so you can directly put a fence near a house ^^ else there would for example be a stupid 1px space when putting a fence on teh right side of a house. ^^
Ah I see it now :D.

Also darn I hope it's not too much of an hassle to draw sprites this large O.O


Quote from: c4ooo on September 09, 2016, 12:24:38 am
So i've basically finished the tilemap editor for walriimon. Still needs saving and proper loading though X.X (Right now you can only do "new game")
Controlls:
W/A/S/D- move around.
[NUMBER PAD] 6-Increase the width of the map by 1 and shift all the tiles to the right of the mouse pointer by 1.
[NUMBER PAD] 2-Increase the height of the map by 1 and shift all the tiles below the mouse pointer by 1.
[NUMBER PAD] 4-Delete the column pointed to by the cursor.
[NUMBER PAD] 8-Delete the row pointed to by the cursor.
Single mouse click (left button) - place current tile at the cursor
Drag mouse (left button) - select multiple tiles.
CTRL + C - Copy current selection;
CTRL + V - Paste current selection at mouse pointer.
Mouse scroll wheel (up / down) - change current selected tile. (Right now there are two tiles - a grey one and a flashing one.

Download: https://drive.google.com/open?id=0B4B_lqaVH02oZnc5SGtvV0hhWGc (You have to click download button in the top right corner)

Edit: in the main menu use the up/down arrow keys as well as 'enter'.
I love the animated title screen. What would be funny is if you made the walruses so that they are animated and running or flying :D. Dat rickroll, though <_<

Also I noticed @c4ooo that the title text (for the menu) is a bit distorted. You might want to fix that. Some pixels are smaller.

p2

Quote from: DJ Omnimaga on September 12, 2016, 11:42:25 pm
Quote from: p2 on September 09, 2016, 09:14:25 am
Quote from: DJ Omnimaga on September 08, 2016, 07:50:53 pm
By the way, why so many copies of the same house sprite? ??? They look good, though

I admit you can't see it very good :/ but the houses on the right side have fences (so you can directly put a fence near a house ^^ else there would for example be a stupid 1px space when putting a fence on teh right side of a house. ^^
Ah I see it now :D.

Also darn I hope it's not too much of an hassle to draw sprites this large O.O

actually I did all the fences and houses and stuff within like 6 or 7 hours (but made no breaks) ^^ But I noticed I'm getting faster every time ^^
Also it's much easier once you can just copy parts of sprites you already drew (like 80% of the fences is copied stuff) ^^

Some new sprites, yaay
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

kotu

September 12, 2016, 11:58:38 pm #302 Last Edit: September 13, 2016, 07:08:38 am by kotu
First two sprites give me an idea for another game hmm  >:D


*edit*
Instead of having a picture of Anupam Kher on the shop, I might use the following... it looks funny, and hints to the clandestine nature of what is going on.... you attack everyone (friends and foe) in this game. What does anyone think? Too rubbish?



*edit*
The shopkeeper's identity does blatantly need to be protected.

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DJ Omnimaga

Those new ship sprites look nice p2 :D. Same for that mockup kotu.

For sprites, though, I would really recommend making a separate topic to showcase them, since this topic is for game mockups :)

kotu

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DJ Omnimaga

On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?

kotu

Quote from: DJ Omnimaga on September 13, 2016, 05:08:51 pm
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?

You can use custom fonts if you make a fontsheet and make a little code. I don't think it's built-in to Mateo's lib
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MateoConLechuga

Quote from: kotu on September 13, 2016, 06:09:31 pm
Quote from: DJ Omnimaga on September 13, 2016, 05:08:51 pm
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?

You can use custom fonts if you make a fontsheet and make a little code. I don't think it's built-in to Mateo's lib

Yes, you can easily create custom fonts. Use the functions:

gfx_SetFontData();
gfx_SetFontSpacing();

kotu

Oh ok didn't know that , nice one Mateo, lol
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DJ Omnimaga

That is nice Mateo. For those with JRPGs or sci-fi games they might have more freedom there :)

p2

this is a pretty interesting form of tetris like I've never seen it before.
I think this might be super fun on a calc, too ^^
But since it's a 3d-field I can't do it myself xD Anyone willing to give it a try? :)
Sadly I'm not really sure how the 3d-ap is created...
staring at the video for a while now still dont get it xD
https://goo.gl/npVeQc
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

c4ooo

Quote from: p2 on October 06, 2016, 08:36:37 am
Sadly I'm not really sure how the 3d-ap is created...

Just like  2D on except with more math. :P
https://en.m.wikipedia.org/wiki/Rotation_matrix
https://en.m.wikipedia.org/wiki/3D_projection#/search
* c4ooo runs


If your using openGL then it becomes it becomes fairly simple.

p2

what I ment is how the game decides where to put the falling blocks in teh map ^^
it's not like 4 walls each only 2-dimensional, it seems to be a real solid 3d-model ;)
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

c4ooo

Ohh, so your asking about the physycs and not the rendering? :)
One thing I noticed is that the third slide is the mirrored image of the first, and the fourth of the second.

DJ Omnimaga

YEah I was wondering about the middle blocks. The perspective makes it quite confusing. Also it would be nice if it had colors.

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