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The art style is very interesting. It's almost like the halfway point between high-res and the low-res, pixel-art graphics. It would be really cool if you were able to switch between the old, pixel-art graphics and the new, more smooth graphics.If you do decide to do the high-resolution graphics, I recommend having multiple versions of each tile, each being slightly different in some way. This adds variation against a sea of the same color. I particularly think that natural things, like the grass and trees, should have different variations.Also, the aliens disappear when you scroll. Is that intentional?
So my project has started to take shape, and I've made this website: https://gtlmappacks.firebaseapp.com/index.htmlIt adds rudimentary map-pack upload and download support. It will support a download counter as well as a like button. Once I actually release Gateway, I imagine this will be used a lot more, but for now we have this
I've added the second-to-last script type editor, the one for the BossActions script! Now you can fully script bosses. Related to that, I changed the format of the BossActions script so now, it uses coordinates instead of X/Y velocities. I also revamped text input (and more noticeably, the Change FPS setting) to add just numerical input!
Since I'm feeling productive today, I also updated the map-pack webpage. Now, the Download (now View) button for each listing on the Download Map-Packs page redirects to the View page for each map-pack, where you can read about it, vote on it, and download it. I think I will add more such as an actual forum, as well===============================================================================Ok last update (hopefully not for a while like it seems to be). I finally added the ability to like map-packs! The server keeps track of if you have liked or not, and will add or subtract a like depending on which you have done, when you press like. I'm gonna go ahead and style buttons tomorrow, as well as adding more information on the View page, such as likes and downloads. Perhaps I'll make a Comments field as well
Looks like a fun Zelda/Robotron-like game.Will the enemies get more diverse?I feel very inspired The double tap to dash makes me nervous though,That single button feature has made medie ten billion times in Terraria.
I haven't played it for very long but I'll retry for longer later. I'M glad this came along this nicely and that it continues on with the cool custom maps feature.
I really like how you implemented fighting. It looks awesome. I do think that the boss you showed should have more health, because you defeated it in like five hits On bosses, maybe you could show a boss bar or something that shows a visual indicator of the health of the boss. Also, the fanfare after the boss fight works amazingly.(Sorry for such a choppy post, I'm in a bit of a rush right now)
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