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3D models - A call To Arms [3d][z80][ez80]

Started by TheMachine02, May 09, 2017, 05:36:50 pm

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Finally got some time to texture a bit  :P So, yeah, I'll give my skill a try too, your model are awesome and are quite a good base to work with  :D

So, I started to follow some blender tuto, and hopefully I'll become a bit more usefull  :P

Face texture :
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DJ Omnimaga

That texture looks like it's from the PS2 ^^

Jean-Baptiste Boric

FINALLY. DONE. (well, close enough)

Spoiler: ShowHide

565 vertices, 687 faces, 1,113 triangles.

Crappy background image reference not included.


great work!  :thumbsup:

But this somehow reminds me of this...
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Jean-Baptiste Boric

I might have gone overboard detailing the 3D asset(s).  (-_(//));

Scaling down to ~800 triangles shouldn't be too difficult. The mesh has not been optimized for the target hardware/engine yet anyways.

I guess the next step is to rig the mesh, but I wonder how animations will work. There's not enough processing power for full-blown bone weighting, there's not enough memory for vertex animation and slicing up the mesh into individual objects for each bone is just plain ugly.

I could also try to texture the mesh, but I have never done that before and knowing me it will take a truly ridiculous amount of time, so I'd rather not.


Animation works by assiging one bone per vertex. It does look quite good actually. And yeah, I'll take care of texture.

DJ Omnimaga

I wonder how fast this will be on a calc. Also would the model format be easy to convert to HP PPL?


Stilllll aliiiiivvveeeeee. J/k  :P

I am currently texturing / learning blender / hacking models / programming and doing other stuff.

This is what I currently have :





Quote from: TheMachine02 on July 14, 2017, 05:42:44 pm
Stilllll aliiiiivvveeeeee. J/k  :P

You've heard it hear and only hear folks! TheMachine02 is dead!


I like the model so far! How does it run though?
I don't associate with associations


Who said I was alive in the first place ?  :P

Anyway this model is currently @1000 triangles but I will do a very low poly model @400 triangles. At least I have a highres head which will be usefull for animation.

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