You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server
We have an anniversary Game Jam! Click here for more info.

3D models - A call To Arms [3d][z80][ez80]

b/[Inactive] gLib 3D polygon library (TI-83+/84+/CE/83PCE) Started by TheMachine02, May 09, 2017, 05:36:50 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

u/TheMachine02 June 08, 2017, 10:31:29 PM
Finally got some time to texture a bit  :P So, yeah, I'll give my skill a try too, your model are awesome and are quite a good base to work with  :D

So, I started to follow some blender tuto, and hopefully I'll become a bit more usefull  :P

Face texture :
Spoiler
u/Dream of Omnimaga June 09, 2017, 04:32:22 PM
That texture looks like it's from the PS2 ^^
u/Jean-Baptiste Boric June 11, 2017, 06:07:09 PM
FINALLY. DONE. (well, close enough)

Spoiler

565 vertices, 687 faces, 1,113 triangles.



Crappy background image reference not included.
u/p2 June 12, 2017, 09:07:11 AM
great work!  :thumbsup:

But this somehow reminds me of this...
Spoiler
u/Jean-Baptiste Boric June 12, 2017, 12:15:51 PM
I might have gone overboard detailing the 3D asset(s).  (-_(//));

Scaling down to ~800 triangles shouldn't be too difficult. The mesh has not been optimized for the target hardware/engine yet anyways.

I guess the next step is to rig the mesh, but I wonder how animations will work. There's not enough processing power for full-blown bone weighting, there's not enough memory for vertex animation and slicing up the mesh into individual objects for each bone is just plain ugly.

I could also try to texture the mesh, but I have never done that before and knowing me it will take a truly ridiculous amount of time, so I'd rather not.
u/TheMachine02 June 12, 2017, 02:16:15 PM
Animation works by assiging one bone per vertex. It does look quite good actually. And yeah, I'll take care of texture.
u/Dream of Omnimaga June 12, 2017, 03:55:32 PM
I wonder how fast this will be on a calc. Also would the model format be easy to convert to HP PPL?
u/TheMachine02 July 14, 2017, 05:42:44 PM
Stilllll aliiiiivvveeeeee. J/k  :P

I am currently texturing / learning blender / hacking models / programming and doing other stuff.

This is what I currently have :

u/tr1p1ea July 15, 2017, 12:09:26 PM
Looking good so far!
u/xMarminq_ July 15, 2017, 12:32:00 PM
Quote from: TheMachine02 on July 14, 2017, 05:42:44 PM
Stilllll aliiiiivvveeeeee. J/k  :P

You've heard it hear and only hear folks! TheMachine02 is dead!

9_9

I like the model so far! How does it run though?
u/TheMachine02 July 15, 2017, 02:18:20 PM
Who said I was alive in the first place ?  :P

Anyway this model is currently @1000 triangles but I will do a very low poly model @400 triangles. At least I have a highres head which will be usefull for animation.
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal