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3D models - A call To Arms [3d][z80][ez80]

Started by TheMachine02, May 09, 2017, 05:36:50 pm

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DJ Omnimaga

Yeah true. It's particularly worse the higher in the air the block is. If you make a huge platform at 255 height then remove 1 block in the middle, the game freezes for about 10 seconds and worldediting 10 blocks this high in the air can crash a server the same way 1000000 blocks will on the ground.

The fact the game is written in Java doesn't help either.

WholeWheatBagels

Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a potato computer then you're basically screwed, lol
Living in another world to you.



Also in case you were wondering Frankie did go to Hollywood

DJ Omnimaga

Hahaha I laughed at that pic XD

TheMachine02

Still it is very intensive for the CPU because a lot of geometry is rebuild each frame and a lot of data is send to GPU each frame (oh this is bad !). Anyway it runs okayish on nspire with fairly optimized code, so it will be hard on CE. With a ez80 at true 48MHz maybe but we dont have this at hand :p

p2

Quote from: WholeWheatBagels on May 17, 2017, 08:01:18 pm
Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a potato computer then you're basically screwed, lol

pff whoever built this computer, it's his own fault it's super slow.
Only connecting one 10th of the pins of the RAM module means one 10th of the speed, everyone knows that <_<
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

TheMachine02

So finally got time to gather some thought about the model. Ok I won't hide it, you have a lot of freedom. A loooottt  :P
Those who don't want to get spoilered, don't read, but there isn"t many info anyway. Tried to do a drawing to fix some idea, but you really don't want to see the result <_<

There is quite a lot of colorscheme though (this is more for texturing later). Anyway, if one want to draw a picture of it first to fix idea, well pm it me and I'll share it with other who want to try to model it. If you have any question, well just ask me  :P


Jean-Baptiste Boric

I'll have to make some drawings first before attempting to model anything. I'll try to do that as soon as possible.

ben_g

I gave it a try today. It's currently still untextured and unfortunately turned out quite terrible. With almost 300 polys I wonder if it may be a bit heavy to render, though it's certainly possible to optimize it a bit.
images: ShowHide


link, in case you want to open it in Blender: https://drive.google.com/file/d/0B_kOEGPSxGbXejZXa1ZuTGhjcUE/view?usp=sharing

I'll give texturing a try if I find some more time.

TheMachine02

June 02, 2017, 08:26:05 pm #38 Last Edit: June 04, 2017, 04:24:35 pm by TheMachine02
Well it already look pretty neat I think  ;)

I am fairly sure you ould up polygons count a bit, up to about ~600-800 ; there will be an optimized model for game taking account premade backface culling anyway, and the other usage will be animation, so it is best to have a bit more polygons here.
For an idea, lara croft III model is about 650 triangles and 350 vertex with a lot of unwanted details to the head  :P

Anyway, that is a good base  :D

EDIT :
Btw for texturing, just do it in 24bits range, my converter will be able to treat it just right, you also have key color transparency. Max texture size is 256x256, but I think 128x128 should be enough for the personnage.
EDIT 2 :
Added wing texture !

DJ Omnimaga


Jean-Baptiste Boric

Oh my God, I forgot how time-consuming this is... :banghead:

Spoiler: ShowHide

340 vertices, 424 faces, 686 triangles total. Obviously still a WIP (soooo many things to touch up), can be simplified later if needed.



I drew a character sheet reference to model from, but I'm not too satisfied with it so I don't think I'll upload it.


Next time I'll stick to pencil and paper :P

DJ Omnimaga

You normally do your 3D models on paper with a pencil? O.O

Jean-Baptiste Boric

Quote from: xlibman on June 07, 2017, 04:04:15 pm
You normally do your 3D models on paper with a pencil? O.O


I'm not that insane, but I do model with hand-drawn reference sketches as background images.

I normally just doodle when bored at school or when slightly drunk in a bar. I usually don't do 3D models because I don't have access to my workstation in both situations and because it takes me forever to model anything.

I'm still working on the model. It's mostly done (only the hands are missing), I'll make a post when it's finished. I'm currently at 547 vertices, 655 faces and 1,063 triangles, but there's plenty of room for dumbing down the mesh.

xMarminq_

Quote from: p2 on May 16, 2017, 08:09:49 am
Do you guys still remember the ravenfield topic?
I guess such a simplified character model (rather similar to minecraft) would be enough for testing the speed in a first demo :)
Even tho it wouldn't really show the true beauty of the light stuff :/


Off topic but I saw this on steam 'n bought it

http://store.steampowered.com/app/636480/Ravenfield/
I don't associate with associations

p2

off-topic but 12.107 kills  :thumbsup:
(100bots, 5sec respawn time, on challenging mode)
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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