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Started by TheMachine02, May 09, 2017, 05:36:50 pm
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Quote from: TheMachine02 on May 14, 2017, 09:23:36 amWell, rendering scaled/rotated 2D sprite is a matter of skipping one dimension and use the exact same code as with 3d rendering. So yeah, draing only two textured triangle and rotating 4 vertex is pretty fast. That could indeed be used.
Quote from: kotu on May 14, 2017, 06:26:03 pmThe reason things are made from triangles in 3D is: a polygon with 3 vertices defiines a plane - one with 4 vertices can define up to 2 planes*edit*so with a triangle you always know whether the whole thing is visible or not.
Quote from: p2 on May 16, 2017, 08:09:49 amDo you guys still remember the ravenfield topic?I guess such a simplified character model (rather similar to minecraft) would be enough for testing the speed in a first demo Even tho it wouldn't really show the true beauty of the light stuff :/
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