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Dragon Warrior (-ish thing) CE

Started by Pieman7373, April 27, 2017, 07:39:07 am

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mazhat

Yes, scrolling would look fantastic, but don't worry about it for now. Get to the important stuff first!

Also if you're not experienced with arrays, they're not too hard too learn.  Programming is to make your life easier, not harder. Automation for the win :^)

More screencaps as you go please. I love 'em.
Sketti

DJ Omnimaga

Will you add water borders like the original world map?

Pieman7373

May 14, 2017, 05:40:50 am #17 Last Edit: May 14, 2017, 06:21:20 pm by Pieman7373
Yes DJ, I will do that :)

A little update on progress:

To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Implement Saving {thank you PT_ for GetBASICVar( and SetBASICVar(}
*Add opening menu with option to either continue game or start new game
*add the physical menu options (accessed using the function buttons)(they mostly do nothing as of yet)

*Add the whole map and each town (like 5-10% done)
*hardcode the boundaries for each screen (5% done)
*add menu options (accessed using the function buttons)
--in game save menu (the keypresses work, but the menu wont draw right :o)
*add player stats and items
*add enemy encounters and fighting
*other stuff that i cant remember right now


I sorta broke saving, but i am trying to fix that rn

Pieman7373

Made some more progress:


To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Add opening menu with option to either continue game or start new game
*add the physical menu options (accessed using the function buttons)(they mostly do nothing as of yet)
*Implement saving (saving works, i broke loading)

*add the first town (75% done)
*Add the whole map (like 5% done)
*hardcode the boundaries for each screen (5% done)
*add menu options (accessed using the function buttons)(1 of 3 added)
*fix loading a save
*add player stats and items
*add enemy encounters and fighting

DJ Omnimaga

Quote from: Pieman7373 on May 18, 2017, 11:44:02 pm
Made some more progress:


To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Add opening menu with option to either continue game or start new game
*add the physical menu options (accessed using the function buttons)(they mostly do nothing as of yet)
*Implement saving (saving works, i broke loading)

*add the first town (75% done)
*Add the whole map (like 5% done)
*hardcode the boundaries for each screen (5% done)
*add menu options (accessed using the function buttons)(1 of 3 added)
*fix loading a save
*add player stats and items
*add enemy encounters and fighting

Regarding the start of that screenshot, check out https://codewalr.us/index.php?topic=1515 :P , but more seriously, aside from that, this looks amazing as always. Glad this is still progressing. Keep us updated :)

Jock483

Wow, Pieman7373 this game is coming along nicely. I'm looking forward to playing it!!!  :thumbsup:

P.S. I'm new to codewalrus, so take it easy on me...
Don't judge a book by it's cover... unless it has a picture of me on the front...

DJ Omnimaga


p2

Hey there @Jock483 and welcome to the site :)
If you want to (you donÄt have to but it'd be nice) you can introduce yourself HERE (ignore the face we're offtopic) ^^


I'm still surprised by the speed ur game is running at ^^
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

DJ Omnimaga

Quote from: p2 on May 20, 2017, 02:43:49 pm
Hey there @Jock483 and welcome to the site :)
If you want to (you donÄt have to but it'd be nice) you can introduce yourself HERE (ignore the face we're offtopic) ^^


I'm still surprised by the speed ur game is running at ^^
The speed is due to the use of ICE language :P

p2

 sorry for not clearifying, I ment the maximum walking speed. Cuz in the gif he's running throught the map in an insane speed x.x
(or maybe the gif just skips frames, I'm actuslly not sure)
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Pieman7373

Soooo, i kinda accidentally deleted the ICE source for this game off of my calculator (***Pieman7373 kicks PHASM for having evil bugs and for messing up UndeleteCE)... some good news is that i had a back-up on SC (i probably would have died otherwise)... Some bad news is that it is farther behind than i thought it was... Another piece of good news is that i am pretty sure that the back-up is only behind in terms of how many rooms i have added in the game (when i lost the source, i was in the progress of adding room 22 out of 26 of the first town, and the back-up has only 6-ish out of 26...)

This is the updated to-do list:

To-do List:
*Make a way to draw the 16x16 sprites on-calc (luv ya CalcMeister)
*Devise a method for drawing each screen and the transitions
*Add opening menu with option to either continue game or start new game
*add the physical menu options (accessed using the function buttons)(they mostly do nothing as of yet)
*Implement saving (saving works, i broke loading)

*add the first town (20% done) <=== :'(
*Add the whole map (like 5% done)
*hardcode the boundaries for each screen (5% done)
*add menu options (accessed using the function buttons)(1 of 3 added)
*fix loading a save
*add player stats and items
*add enemy encounters and fighting

DJ Omnimaga

Good thing you had a backup. Always keep more backups aside, such as a computer copy of the 8xp source code, in case. Even Cemetech-based backups aren't 100% safe from deletion, because of what happened in August 2007 (their hosting provider vanished overnight)

Glad to see progress by the way. Hopefully you can recreate the missing rooms without too much hassle

Pieman7373

Adding the rooms themselves is super simple... hard-coding the transitions and the collision detection is what sucks :banghead:
Also @DJ Omnimaga can you check your Cemetech PM's ? (it has to do with this game)

mazhat

I hope you keep persevering even with the lost progress.

On another note I messed up my 'like' on one of your comments, so it says "O", lol.
Sketti

Pieman7373

I FOUND A MORE RECENT BACKUP!! Now my on-calc version is the same as the one in the most recent screenshot :D :w00t:
(still only 12/26 rooms, but that's fine)

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