The shoutbox is currently out of service. Join us on Discord instead.
You can help CodeWalrus stay online by donating here.

Axe Nemesiat

Started by Switchblade, April 11, 2017, 12:37:31 am

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DJ Omnimaga

I like the layout more now :D and nice map. You should put water around the island instead of black tiles

Switchblade

Great idea.  I already have the water tile.  (Um... I copied it from RLO3  O.O)

Here is the second map:


DJ Omnimaga

I like the layout and tiles, especially in the dungeon :D

Switchblade

I have Axe Nemesiat on hold for a while - my calc reset and I havn't put the Nemesiat files back on it.  Instead, I am working on a all basic small font text editor.

DJ Omnimaga

That sucks. I hope you did not lose anything D:

Also the mini-map on the overworld map looks like a castle :P

Switchblade

Nope, I didn't lose a thing  :D

Is the castle look a bad thing?  :P

DJ Omnimaga

Nah it makes the game more RPG style :P

mazhat

That sexy smooth scrolling in the first gif.
A++
Sketti

E37

I like it! If you are still working on it, I have a graphics suggestion. I noticed that the player sprite erases the ground around it. I assume you use Pt-Off( to draw the player sprite. If you Pt-And( the inverted player sprite, and then Pt-On( the player sprite, there will be no clipping problems. For the inverted sprite, I would take the sprite then invert it and set all the pixels inside the character to white.
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Alvajoy123

Can you the same on the TI-84+CE
???  ???  ???
The maker of Xenon.

DJ Omnimaga

With ICE Compiler (assuming the version with real vars support is already out) I am sure it's possible.

Powered by EzPortal