Started by TheMachine02, January 19, 2015, 05:10:01 pm
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Quote from: DJ Omnimaga on August 31, 2016, 01:43:04 amWould the 2D image scaling thing be used for textures and 2D sprites like in Doom ?
Quote from: TheMachine02 on September 01, 2016, 08:34:47 amQuote from: DJ Omnimaga on August 31, 2016, 01:43:04 amWould the 2D image scaling thing be used for textures and 2D sprites like in Doom ?Yep, it is the objective.As for AA, it is quite hard to get it running at a good speed. I am currently trying a x2 only AA (which increase quality netherless) but is fast as it only use 50% blending. (and there isn't a lot of thing to track).
Quote from: DJ Omnimaga on September 07, 2016, 04:24:49 pmOk. @Streetwaljuju@poke.
Quote from: ben_g on September 02, 2016, 12:24:41 pmMaybe you could look into FXAA which is much faster than MSAA (at least on computers, it may be bad on calculators because they lack shading hardware). But since calculators generally handle low-poly environments, an AA triangle drawing routine would probably be best for both quality and speed.
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