Started by TheMachine02, January 19, 2015, 05:10:01 pm
0 Members and 3 Guests are viewing this topic.
Quote from: DJ Omnimaga on April 19, 2015, 11:22:24 amI don't think textures are necessary (or at least detailed ones).
gGenVAO(0)->G.delete vao, it is the axe delvar commandDelvar G
Quote from: TheMachine02 on April 28, 2015, 05:43:42 pmAlso: I finally find a way to implements real pixel shader in gLib. They'll to be compiled in asm though. Pretty much happy of me right now First thing I've implemented is Z-Buff and I am pretty much impressed of how well it run , altough there is artefact due to the algo used.
; pixel shader ps_1.0; registers specifications:; #input Color : 1 [1 byte(s)] [R] [default=color]; #temp integer : 1 [1 byte(s)] [R/W] [ldefault=undef]; #sampler/texture : 1 [2 byte(s)] [R/W] [default=null]; #output color : 1 [2 byte(s)] [R/W] [screen adress]
CodeWalr.us 2.0 © 2019, DJ Omnimaga & Juju
Page created in 0.048 seconds with 35 queries.