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b/[Completed] Sorcery of Uvutu (TI-84+/CSE) publicado por u/Alvajoy123 March 16, 2017, 11:47:25 PM
 :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Why cant it be on the ti 84 plus ce
why!
why!
>:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
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u/MateoConLechuga March 16, 2017, 11:57:38 PM
What can't be exactly? I'd be happy to make it be :)
u/Dream of Omnimaga March 17, 2017, 12:02:13 AM
Hi Alvajoy123 and welcome to the forums:

Sorcery of Uvutu uses Doors CSE 8.x, which is only for the TI-84 Plus C Silver Edition, but Doors CE 9.0 for the TI-84 Plus CE is currently in development, so as soon as KermMartian releases Doors CE 9.0, this game will run on your calculator.
u/tr1p1ea March 17, 2017, 12:04:45 AM
Doors CS 9 is in development and will include xLIB when released. Almost all CSE games developed with DCS8+libs in mind should work unaltered on the CE.
u/Dream of Omnimaga March 17, 2017, 12:57:24 AM
@tr1p1ea Do you know if the real(8 scrolling commands and buffer shifting will work similarly graphically on the CE? I know the buffer layout is different, but I am mainly curious about if Flappy Bird CSE and my Tunnel clone will work fine, plus Uvutu uses scrolling during battle transitions.

Also I wish Kerm didn't wait for the CE APP signing key in 2015 because this virtually postponed DCE9 release by 1 year and led to some authors including myself to redo our CSE games from scratch using different libs rather than waiting D:
u/tr1p1ea March 17, 2017, 01:42:02 AM
There will be some tiny differences however I am hoping to replicate the same effect for that command between the calcs ... the only difference is that ironically some of the LCD shifting commands are faster on the CSE than the CE :S.
u/Dream of Omnimaga March 17, 2017, 01:52:24 AM
Yeah that's because the CSE had hardware horizontal scrolling, while the CE doesn't. :P
u/123outerme March 18, 2017, 05:06:46 PM
Thanks tr1p and DJ for covering what I was going to say. It's only a matter of when, not if, that this is playable on the CE. Trust me, I'm sure everyone working on Doors CE is using every scrap of free time they can afford to crank it out (of course, though, everybody needs a break), and it'll be here before you know it.
u/Dream of Omnimaga March 18, 2017, 05:13:24 PM
The main issue with Doors CE was how development was halted during the ill-fated attempt to get an hold of the APP signing key, instead of focusing efforts immediately into a 8xp version of the shell. Kerm was much less busy back then, based on his post graph, so I bet that if a DoorsCE.8xp development would have started without waiting for a potential signing key, the shell would already been out since early 2016. But life is unpredictable regarding extra free time, so I can't blame anyone for lacking enough time to work on something or not expecting to run out of free time in the future, not to mention we all need breaks, as you say.
u/Alvajoy123 March 27, 2017, 12:25:03 AM
why could he just make the app and later on he could make the prgm version  ;)
u/gameblabla March 27, 2017, 01:12:01 AM
Quote from: Alvajoy123 on March 27, 2017, 12:25:03 AM
why could he just make the app and later on he could make the prgm version  ;)
Because you can't actually make an App for the TI 83 CE because you need to have access to Texas Instruments's signing key in order to make one.
They tried to lobby TI to reverse this decision but like everyone said, they only ended up wasting 1 year hoping TI would change their mind.

Developers can use the archive memory but the program (code) must be in RAM in order to run and this is slightly more involved
than just run a program from flash.
Unless of course you have ties with TI and can convince them ?
u/Dream of Omnimaga March 27, 2017, 01:14:45 AM
^This, and 123outerme only does TI-BASIC right now (or at least, for this game).
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b/[Completed] Sorcery of Uvutu (TI-84+/CSE)

An elaborate TI-84 Plus C Silver Edition RPG using xLIBC graphics, by 123outerme

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