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MOS: A game that has been in development for 3 years.

Started by mazhat, March 15, 2017, 02:50:12 pm

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How should MOS play out?

You're a lone guy, exploring the world. (Fallout-like)
4 (44.4%)
You're a squad, and you control your whole squad. (X-com like)
4 (44.4%)
You control every step, also you're a lone guy (Rogue-like)
0 (0%)
Something else: Please write a suggestion in the comments.
1 (11.1%)

Total Members Voted: 9




Nice vid. Will it have arrow controls or point and click?  ???

If you plan to have point/click Fighting could pose hard to implement   
I don't associate with associations


When I made the path finding for MOS it was very rudimentary. For vehicles, arrow controls will only be allowed :^( sorry.
Movement for the little guys will be point and clicked based, but there's a few problems with hitting a tile.
I don't think it's too bad, but I imagine it'd be annoying for other players.

Is there a problem with combat that I'm not seeing? I don't think it'd be too hard.

P.S./Edit You can look and walk in buildings now.


I don't associate with associations


For the most part just static turrets and infantry men with a behaviour tree.
They attack and defend, and counter attack.
They can also carry different equipment according to "role" and rank.
They run away and follow the highest ranked person.

You can also be shoo'd away from other forces on the same side as you
, they might even rob you, but that's less combative and more mechanical.


Because point-and-click may make these enemies easy to defeat.
I don't associate with associations


Mind giving a scenario?
Pathfinding is definitely a problem, but I let it slide.


i think point and click is more strategy-y and controlling stuff with arrow keys is more action-y.


MOS is an X-COM-like strategy game,
so of-course it steals their point and click format.


September 02, 2017, 05:31:49 pm #39 Last Edit: September 02, 2017, 05:36:08 pm by mazhat
Sorry for not posting for majority of the summer.
Here's an update:

You now have a squad of four guys and you can kill them if you want.
Weapons and bodies spawn onto the floor.
It's a blast.

I added an inventory and stuff too.




As for the way gameplay works, from the poll, I think there should be a squad system, but entirely optional. You don't have to recruit anyone and technically you could beat the game/do well/whatever without any partners, but for people who like squads, that's there.

DJ Omnimaga

I'm late but this looks cool :D. I personally prefer games where I only control one character but it depends how difficult it is otherwise. (eg Starcraft-like is very complicated)


Quote from: mazhat on March 15, 2017, 02:50:12 pm
the first engine is way more different than the latest edition.

Some older screenshots showing progress of the engine would be cool :)


Yes, according to the poll the game will be balanced for squads.

Don't worry about the complexity. This game isn't meant to be brutal like X-COM or Fallout.

Old engine screenshots down below!

New stuff that was added:
-You can look around properly (Thanks to trigonometry)
-There's 2 weapons: Rifle and the Rocket Launcher (attachment below)
-Multiple enemy pseudo AI added (including a generic-gunman functionality)

Above: Explosives demo

Above: Looking around with the mouse

Also I don't know how I made such a big mistake, but MOS was definitely not in-dev for 3 years. At most it's 2.5y as of today. The planning phase might have gotten that far though.


This game looks pretty spicy - I don't know how I missed this thread when it was posted in March. I look forward to playing it when it's complete :)

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