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Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108

Started by DJ Omnimaga, February 28, 2017, 11:15:28 pm

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DJ Omnimaga

Question about difficulty:

-In my game, enemies are currently setup so that if you have enough defense, their damage won't do anything to you (except with one enemy in particular). However, I feel this makes the game a bit too easy near the end if you're overleveled. So I was wondering: Should I make the minimum damage equal to 1 instead of 0? I thought this would add some challenge. This would obviously require altering all enemies, though, but I don't think it will take too long.


You could go the Fallout 1/2 route and have it so that sometimes enemies could pass through your armour,
but with a direct answer, I'd prefer 1 hit damage. It's minimal enough to not have to worry, but it could collect over time.

DJ Omnimaga


Yeah, it would be a bit boring if there's enemies that won't do any damage. Minimal damage would be enough to be a bit annoying because that's the point of enemies.
Read Zarmina!
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron

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DJ Omnimaga

On a side note,  another idea I had was to make enemies spawn gold or other mini items when dying, like in Zelda and Demon's Crest, rather than giving gold automatically. I might keep that for a sequel, if any ever happens, though.


inb4 u collect stacks of rotten flesh from zombies but can't drop it  :ninja:
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

DJ Omnimaga

That would be bad, considering this game only has 5 item slots O.O

DJ Omnimaga

UPDATE: Now every single enemy, boss and obstacle in the game cannot cause less than 1 damage point. So no matter how high your defense is, you'll still take at least 1 damage from low-level enemies.


Yeah, I think it's better this way.

Fun fact: I was looking at some old SNES dev manual I randomly found on the internets and this is what NOA says on the subject in the approval process section:

Read Zarmina!
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron

if you wanna throw money at me and/or CodeWalrus monthly it's here

DJ Omnimaga

Lol that is probably not valid, considering many games did it :P (eg some RPGs where enemies caused 0 damage if you were too strong, defense-wise). This is more for collision bugs lol

Also the game works on Android after some button layout changes but the player has to manually change the layout himself it seems.

Also, on my Nexus 5 there is zero lag/slowdown, although some glitches seen in the web version may occur.

EDIT: The arcade version has been updated. It now skips boss 1 then go straight to boss 2 with extra levels/items, and then a short lived trip to an unfinished area, where you unlock the final area upon exit.

EDIT: On a side note, for the sake of nostalgia, here was the original game thread from 2008 :P https://www.omnimaga.org/computer-projects-and-ideas/super-star-hero-progress/

DJ Omnimaga

This is stalled for now. I just can't find motivation to add new ideas and features to spice tqhe game up before the final part and I feel it just won't be fun to play in its current form.

DJ Omnimaga

There hasn't been much updates on this in the last few years, but the final boss has been updated so that the end of the fight is much harder. The intro music is now Clouded Future again, the final dungeon music was changed to Clouded Future too and I discovered some exploit late game that allows you to get 9999 gold in just 6 seconds (although it's kinda impractical since it costs 5000 in the first place to abuse and using the stocked up money for ultimate upgrades means that you have to travel all the way back through the war zone and minefield that is Quebec North #6 (meaning you have big chances to die instead).

DJ Omnimaga

The optional boss fight has been updated graphically. By the way, the boss name is "Tutorial" xd

The title screen has been updated as well, with a darker sky, a warning for people who got epilepsy and motion sickness and the game controls.

DJ Omnimaga


-A star now appears next to each save file in which "Tutorial" was beaten
-"Tutorial"  HP increased from 4000 to 5000. However, orbs still disappear after he takes 4000 damage, so you're kinda getting a small break xd.
-The actual in-game tutorial (as in, not the boss mentioned above) is now only available by talking to :walrii: in the game.
-The song "Superstar Hero" has been re-introduced back in the game, for mini-bosses, meaning "Super Ultimate Mega Doom" is now gone.
-First boss attack power decreased from 5 to 3
-First boss orb projectiles attack power decreased from 3 to 2
-First boss HP increased from 10 to 20

DJ Omnimaga

I have no update, but here's what to come, as I got new ideas:

1) The ruined city you see at the beginning of the game is Lévis. No clue about when it was destroyed is given, but given real life and worldwide events, I  was tempted to replace the picture with a smaller city or cutoff some of the skyscrapers, or maybe even use a picture of Lévis, to suggest that the city was destroyed not too far into the future.

2) A sequel to the game would involve traveling back to 2186 A.D to eliminate the source of the Tibestian problem, as it is supposedly around that time that they first visited Earth and secretly setup an outpost there. The setting would be a Dystopian Quebec City, where due to past events, all former residents of Lévis are only permitted access to a certain portion of the city despite their city being nuked in a terrorist attack in 2029, and by the year 2100, due to their reputation having spread worldwide, they are banned from accessing most big cities. As you land in 2186 to  fullfill your mission, you would find yourself in the middle of another affair, as the night before you arrived in 2186, most of the younger portion of the enclave population vanishes overnight, followed by multiple mysterious reports of hijacked airships causing no casuality at all.

3) I also need to fix the super fast gold earning bug.

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