Juju thinks he's so clever by putting funny stuff here
Started by 123outerme, January 29, 2017, 06:32:06 pm
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Quote from: DJ Omnimaga on February 03, 2017, 12:28:01 amThe good thing is that the game will most likely be much smaller and faster than the CSE one, since monochrome sprites take less space and the 15 MHz monochrome calcs takes less time to display stuff on the screen. I still hope you don't have too much troubles converting dark maps to monochrome (eg with the main character being black, he might be hard to see on black tiles)
Quote from: DJ Omnimaga on February 03, 2017, 12:28:01 am (eg with the main character being black, he might be hard to see on black tiles)
Quote from: WholeWheatBagels on February 04, 2017, 02:32:28 amQuote from: DJ Omnimaga on February 03, 2017, 12:28:01 am (eg with the main character being black, he might be hard to see on black tiles)Perhaps invert the main guy? So it would be white-on-black.
Quote from: DJ Omnimaga on February 05, 2017, 05:32:37 pmI like the DCS7 icon . Also the title screen really really looks old-school in this version. That's how many 90's TI games looked like lol (eg Dying Eyes). Glad to see battles coming to fruition However, for some reasons the text area at the bottom is missing its horizontal line at the bottom. Also yeah I think Tokens only supports xLIBC data. What you can do, however, is try to use Notepad++ to find/replace each element from the Token data to the corresponding tiles ID with commas around them. For example, AEAEAEAE01010101 would become ,21,21,21,21,01010101 if you use find/replace AE to 21, (comma included). Once done you just resize the Notepad++ window to ensure that you only have 12 numbers per row of text and manually add the [] stuff around stuff. That might still be tedious, though. What I usually did is make an on-calc map editor and copy/pasted each map one by one in the code.
Quote from: DJ Omnimaga on February 08, 2017, 03:56:50 amGlad to see new progress and I like those new walkway tiles. By the way, you should try making the title screen text bolded. You would need to display each letter one by one, though, otherwise there won't be any space between letters and if you just add spaces in the text and draw it at once, since large fonts are monospaced, you'll need to split the title on three lines.
Quote from: DJ Omnimaga on February 12, 2017, 03:09:55 pmSo true to the original. Good job. How is the world 1 map like, so far?
Quote from: DJ Omnimaga on February 12, 2017, 06:52:02 pmGlad you're planning to try to replicate the original maps
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