0 Members and 1 Guest are viewing this topic.
can you just type in the command?If so, that sounds really cool! Post some more details on how it works?
:"DIGIT(100:prgmLIBRARY// bytes: 19
Will you make it so the user can make their own?I can't tell, is it written in basic or assembly? Appvars suggest assembly, but it is called like basic. (no Asm() command)
It would definitely be more useful if you added the ability to create the appvars on the calc.It would be really useful then, and could even be used for making really large games or games that share large chunks of the same code.
A port to the b/w calcs would be nice when you have finished the color version. With a little work, you could make something really great from this!
I'M not too sure if I really understand the concept, no matter how much I try to read, but is it kinda like some sort of programming language maker?
#define move(src, dest) LD dest, src
so this thing lets you write some code that will then be packed into a userdefined command and executed even faster than regular code?Well that's really nice! But how far is it possible to include those commands into a project?Forexample if you have 2 games using this, but each using commands with similar names but different mechanics, will that even be possible?
Page created in 0.101 seconds with 55 queries.