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well thats an interesting way to boost the game speed do we have any exact numbers, like cyrcles per second for basic, C.Basic and Axe so we can properly compare it?
I hope to have some time to try this out (and hope that FA-124 is Windows 10-compatible) someday.
By the way, you had issues making C stuff for Casio calcs before due to using Linux, right? has this been fixed ever since?
Quote from: DJ OmnimagaBy the way, you had issues making C stuff for Casio calcs before due to using Linux, right? has this been fixed ever since?For the fx-9860G, we have had a working toolchain using GCC and lephe's g1a-wrapper for a few years now. We also have a ~working fxlib conversion for GCC (.lib -> .a), but a few functions don't work anymore (e.g. sprintf) and it's only C89-compatible, where GCC supports the latest C standards (C99, C11).So to replace fxlib, we have a few alternative projects: gint (which is about taking over the hardware control for the time of add-in execution), and a little project I've launched a few days ago, libcarrot, which focuses on using the system for interacting with the hardware, and being fxlib-compatible. ^^Also, for transferring, I'm the developer of the P7 project, which the initial focus is to make communicating with your fx-9860G possible under any platform (even if I'm focusing on Linux for now).
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