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Oiram levels

Started by DJ Omnimaga, January 06, 2017, 01:37:11 am

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DJ Omnimaga

January 18, 2017, 04:44:37 pm #30 Last Edit: January 18, 2017, 04:46:40 pm by DJ Omnimaga
On a side note I tried some levels by other people, most notably a SMB3 style level set (that actually is identical to SMB3 with some exceptions and a SMB1 level set with SMB3 graphics. Something to keep in mind in Oiram CE when making levels is that each level can only be 1 single map, so if you're gonna include bonus rooms in your stage, put them above the rest or on the side where it can't be reached, if possible. Otherwise when you fall into pits this is what happens:



Those SMB1 and 3 level sets can definitively do the job for those who really wanted the original levels, though. By the way, you can download them at https://github.com/Pieman7373/Pieman7373s-Oiram-Packs and https://tiplanet.org/forum/archives_voir.php?id=795982

Another thing is that enemies cannot be placed on a block, so they leave a sky square behind when you do so. Ideally I think it's ok if your maps have the same sky color everywhere. And you can probably just use those blue blocks to simulate the sky when possible, for example if the first room is just a pipe to enter an underground area.

DJ Omnimaga

January 19, 2017, 03:45:43 am #31 Last Edit: January 19, 2017, 05:29:48 am by DJ Omnimaga
My level pack now has a 4th stage!



The GIF is choppy because I wanted to keep its file size down. It's a castle level for the most part and when you beat Reswob almost all blocks disappear, unlocking many portions of the level. I bet @MateoConLechuga did not expect many people to use that many red unlockable castle blocks in a single level :P

Here is a download link for my level pack :D

https://www.youtube.com/watch?v=KAHLJRbT9mQ

p2

loop 10/10, just wtched it 3 times without noticing O.O
also how come you spend more time on beating a stupid coppa than on beating bowser? xD

but really nice level :D
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

xMarminq_

New Level, if you can get to it. :)
Bowzah Battleh Nexxt
(I 'm not having a stroke)
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xMarminq_

January 21, 2017, 06:43:21 pm #34 Last Edit: January 21, 2017, 07:26:08 pm by xMarminq_
Super Mario 3 Levels 1-4 are here! I cannot add any more because of the absence of blocks/tiles needed to create 1-5, as said in the oiram post I did. ENJOY!

(excuse my double post)

(Fixed Stuff)(AAAAAAND Again) +1
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xMarminq_

I updated the links so ALL levels are possible  ;D
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DJ Omnimaga

You can use the modify button, you know :) I'll try your level updates soon.

xMarminq_

level 3 is impossible without the recent update
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DJ Omnimaga

Do you mean your level pack?

xMarminq_

I don't associate with associations

DJ Omnimaga

Well, in your level pack, none of the levels were possible to beat anyway :trollface: (they are awesome tho, but lol they're hard)

xMarminq_

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DJ Omnimaga

On a side note, I tried making a water level in which all the walls were made of lava, but it turns out that the collision box for lava is pretty lax about how far into the lava Mario can go, so that won't work. On the other hand, I can always try to make a water level where all walls are jellyfishes, but make sure it's the first stage and has no power-ups. :P

Raiseit

How did you do that multicolor background ??
Raiseit
Ther is 10 type of people: the ones that understand binary and the others

DJ Omnimaga

I used those big plain-colored blocks that are white, green, blue and orange like in the first level of Super Mario 3, but I only used the middle portion of them for the most part. For the pink, I simply made the sky pink and for the black, I used the level ending blocks.

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