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Author Topic: Age of CEmpires I  (Read 33242 times)

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Offline Caleb Hansberry

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Re: Age of CEmpires I
« Reply #180 on: June 02, 2018, 11:41:20 pm »
Are the images a lot more detailed than they have to be? It does look great but if it makes it enormous...
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Re: Age of CEmpires I
« Reply #181 on: July 16, 2018, 01:58:11 pm »
This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
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Offline PT_

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Re: Age of CEmpires I
« Reply #182 on: July 16, 2018, 06:30:16 pm »
This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
That doesn't work, because the units use the same palette as the buildings, trees, game, etc.

 


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