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Author Topic: Age of CEmpires I  (Read 40287 times)

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Offline PT_

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Re: Age of CEmpires I
« Reply #150 on: January 15, 2018, 08:55:44 pm »
Hey @p2 you wanted 60fps right? Here you go:



 :love:

Offline xlibman

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Re: Age of CEmpires I
« Reply #151 on: January 15, 2018, 09:23:41 pm »
OMG, that speed! O.O How?
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10
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Offline PT_

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Re: Age of CEmpires I
« Reply #152 on: January 16, 2018, 12:01:23 am »

Offline xlibman

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Offline TheMachine02

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Re: Age of CEmpires I
« Reply #154 on: January 17, 2018, 09:09:11 pm »
Nope :trollface:

Seriously, this is cool.

Offline PT_

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Re: Age of CEmpires I
« Reply #155 on: January 17, 2018, 09:10:52 pm »
Nope, no Mateo this time :trollface:

Offline PT_

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Re: Age of CEmpires I
« Reply #156 on: February 03, 2018, 04:51:40 pm »
Time for a quick update! I selected and edited all the sprites for the units AoCE has, and managed to fit it in 2 (full) appvars. This means that in the final game you need to transfer 8 appvars + AOCE to your calc :roll: Luckily everything can be put in the archive, which means you won't lose RAM. Outside of that, if AoCE crashes for some reason (which might be very likely once I start adding stuff..), there is no memory leak, and your entire RAM is saved. :)


Offline xlibman

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Re: Age of CEmpires I
« Reply #157 on: February 03, 2018, 05:04:01 pm »
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
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Offline PT_

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Re: Age of CEmpires I
« Reply #158 on: February 03, 2018, 05:45:02 pm »
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
Yep ^^ There are a lot of sprites, 42 for each unit, times 22 units = 924 sprites in total. Luckily they are not that large, otherwise you would have even more appvars. But indeed, you can keep all in flash :)

Offline PT_

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Re: Age of CEmpires I
« Reply #159 on: February 10, 2018, 07:57:34 pm »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.

Offline DarkestEx

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Re: Age of CEmpires I
« Reply #160 on: March 01, 2018, 05:08:24 pm »
Looks great :D
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Re: Age of CEmpires I
« Reply #161 on: March 01, 2018, 09:29:29 pm »
Wow! Framerate and camera speed look really great! I hope that doesn't change too much once you add more moving parts and data points like units, etc.! I love the isometric style, since it brings me back to playing these games when I was younger. Can't wait to see this release!
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Offline p2

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Re: Age of CEmpires I
« Reply #162 on: March 02, 2018, 05:29:08 am »
* p2 just fell in love...  :ninja:
I still miss me sheep but it looks really fantastic, can‘t wait for the next update!! :love:
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
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Offline PT_

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Re: Age of CEmpires I
« Reply #163 on: April 16, 2018, 07:14:32 pm »
The sheep are coming :P

It has been almost 2 months, but I'm working on it again. Sadly, I discovered that not all the units were included in the 2 units appvars, and I had to make 3 of them (60kB each...). I've done some work behind-the-scenes, which include not removing itself from userMem (because it's an app) and some more cleanup things (huge thanks to jacobly!). I'm currently busy with both teamcolors in buildings and units and displaying units, which is gonna be a pain, but I need to do it :/

Offline SM84CE

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Re: Age of CEmpires I
« Reply #164 on: April 17, 2018, 10:56:12 pm »
How do you/ can you place units? Also, can you make an option to skip past the fade in/out intro? It's cool, but when you want to start playing, it makes you wait :(
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