Now with 20% more walruses
Started by JamesV, December 14, 2016, 01:24:22 am
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Quote from: Lionel Debroux on January 15, 2017, 07:52:13 amQt isn't perfect, but over time it's become the way to make cross-platform C/C++ GUI programs It can be used for non-GUI programs as well, though in this case, special care needs to be taken not to over-use it.
Quote from: aeTIos on January 15, 2017, 08:08:25 amI only just noticed this thread, I really like the aesthetic of the game. I was just wondering if you noticed that the first level says 'briefing' instead of 'briefing'? Or is that something in the level itself?Voicing my support for a cross-platform level editor.
Quote from: p2 on January 15, 2017, 09:54:32 pmYou should start reading ALL threads so there is no unread content left by the end of every week ^^you put the same string 'briefing' twice
Quote from: DJ Omnimaga on January 25, 2017, 05:45:54 amI can't wait for the level editor and the game. Glad this is coming along nicely . Will the editor be able to import levels from the TI-86 version?
Quote from: DJ Omnimaga on January 28, 2017, 05:50:23 amAwesome. Are you still considering supporting levels with higher height by the way? For importing old levels you would probably just need to add a few extra empty rows at the top or just render them with 8 blocks height.
Quote from: Jkolade936 on January 30, 2017, 03:29:40 amWait..JamesV is making new and cool TI-84+ CE stuff? Has he finished Alien Breed? I'm so lost now that I disappeared once again from this place on account of having no graphing calc and finding a social life and discovering decent video games on the PC(League of Legends).
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