Juju thinks he's so clever by putting funny stuff here
Started by 123outerme, January 09, 2015, 11:52:46 pm
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Quote from: DJ Omnimaga on January 11, 2015, 11:06:12 pmCool to hear. I'll give it a try later EDIT: Ok I tried it now and it's pretty good so far. My suggestion would be to make each level more diverse, such as having two platforms sometimes, holes in the ground, etc.
Quote from: DJ Omnimaga on January 12, 2015, 05:32:07 pmOh it will support height too?
Quote from: DJ Omnimaga on January 13, 2015, 01:15:04 amOoh I see, but will this allow platforms to actually be higher in the screen too, forcing the player to jump from one platform to another in other to reach the highest platform?
Quote from: DJ Omnimaga on January 13, 2015, 11:47:18 pmWould having two or three or one platform with an hole in the middle slow things down too much?
Quote from: DJ Omnimaga on January 14, 2015, 02:51:22 amAaah ok, sorry to hear. D: I guess maybe variable height platforms as I suggested would have to be kept for the TI-84 Premium CE then >.<
Quote from: DJ Omnimaga on January 14, 2015, 11:11:16 pmI plan to get it but I need to save money first, plus I most likely won't buy it if its speed is identical to the CSE (for example, if they just emulate a CSE Z80 ROM on a modified TI-Nspire hardware and forgot to remove speed throttling, assuming the Clickpad Nspire 84+ emu didn't run at full speed). Otherwise I am interested since it might give more freedom to TI-BASIC programmers (faster simple games, for example).I still wish that dual layer ASCII worked on the CSE so that we could use two text characters as a shortcut to draw fast BASIC sprites like on monochrome models. You could even have used them in your game if they would have worked.
Quote from: AssemblyBandit on January 18, 2015, 03:50:17 amThe o 0 jumping animation is pure genius!
Quote from: DJ Omnimaga on January 20, 2015, 07:11:24 amThat said, if you are able to you could always sell your CSE then buy a CE with that money, but it is still a money loss either way. Maybe Kerm could add a speed mode in jsTIfied that makes jsTIfied run approximately twice faster in CSE mode so BASIC programmers can test their games and see if they run too fast or not at CE speed.That said, for jumping I felt that jumping was kinda fine. The only issue was that jumpind left or right was sometimes hard because you had to tap the arrow then jump key quickly, since the game is quite fast. Maybe you could make it so that when you move left or right it waits two frames instead of one before reseting the jump direction to 0? That said, maybe it could get annoying.
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