Started by 123outerme, January 09, 2015, 11:52:46 pm
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Quote from: DJ Omnimaga on January 10, 2015, 12:29:56 amOoh I like how the graphics are laid out. how many screens per level is there? And how is level data stored?
Quote from: Cumred_Snektron on January 10, 2015, 01:02:56 amLooks nice! I always like what people can do with limited resources :p
Quote from: DJ Omnimaga on January 10, 2015, 06:52:40 amAah ok. What would be nice is if you could come up with a system where each screen have the top platform starting and ending at various locations, same for the bottom one, and have the color be different (not hard-coded either) in each world. For collision, you could check if the character is at a certain height on the screen then check the list to see if you're inside an area with no floor.
Quote from: DJ Omnimaga on January 10, 2015, 07:11:52 pmGood luck with what you decide. Also since the sky is white I assume you could use pxl-test for collision detection, but since erasing a character with a space doesn't turn off those pixels, you would need to apply a pxl-off to 1 pixel inside the space where your character previously stood.
Quote from: LD Studios on January 10, 2015, 10:59:00 pmNice work, I like how the player squats down before jumping
Quote from: DJ Omnimaga on January 11, 2015, 04:00:44 amLooks very good
Quote from: DJ Omnimaga on January 11, 2015, 03:13:53 pmCool, I can't wait
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