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Fairly easy map compression

Started by E37, October 10, 2016, 09:13:40 pm

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DJ Omnimaga

There is another trick for map compression that can be used on monochrome calcs in TI-BASIC or even hybrid TI-BASIC: 8xi picture files. However, each tile can only be a value of 0 or 1 in such case, meaning that unless you use dynamic tile drawing like in Illusiat 12, 2004, ROL1, ROL2, ROL3 and Mana Force, then maps might look more limited and you have to store the event sprites separately.

However, one workaround can be to use two pictures or two half of one (although maps are smaller then), so then you have more possibilites. Anyway in the first scenario, each tile only takes 1 bit of space and in the second one they take 2.

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