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About Fifteen Years Ago, Part #3: Illusiat 15th anniversary

Started by DJ Omnimaga, September 22, 2016, 04:59:22 am

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DJ Omnimaga

September 22, 2016, 04:59:22 am Last Edit: September 23, 2016, 04:01:46 am by DJ Omnimaga
On July 4th 2016, it has been 15 years since I started TI calculator programming, starting with the TI-83+ then eventually moving up to color Z80/ez80 and HP models, using BASIC language through my entire programming career except in 2010 and for a brief period of time in 2013. Shortly after starting programming, I began working on a bare-bones RPG with graphical dungeons but menu-based battles. Shortly after the creation of Omnimaga (which celebrated its 15th birthday on September 1st of this year), the RPG, which was originally called Labyrinthe des Illusions (often nicknamed Labyprog) eventually evolved into a fully-graphical game that ultimately got renamed to Illusiat.  Although that particular game was plagued by severe balance issues and lasted less than an hour, it spawned a series of 13 JRPGs for the TI-83 Plus and TI-84 Plus series, 11 of which are still available in completed form, and several remakes.

Tonight, it's the original Illusiat's turn to celebrate its 15th anniversary! Illusiat 2 and 3 were also released in 2001, while Illusiat 4 through 12 came out in 2002. A pseudo 3D game called Illusiat 2002: La QuĂȘte Ultime, was in development in early 2002, but was lost in a memory clear (except the title screen logo, which was later re-used in the PC version of Illusiat 5) along with the first four games. Illusiat 1 through 3 were remade identically from scratch. Remakes of the first four games were released in late 2003. The Illusiat 4 remake remains the only version of that game still available for download, as the original version was never remade. Illusiat 5 first came out on Windows instead of calculators and was a point-n-click game rather than a role-playing game, but in early 2003 it was ported to the TI-83 Plus series. Illusiat 6 was ported to the original TI-83 in 2003 and was the second Illusiat game to be translated in English after Illusiat 3. The rest of the series was translated in 2005 (including a second translation of Illusiat 6). Illusiat 11 was re-released in 2007 with higher difficulty, as Kin Master Quest. In 2008, a TI-81 remake of the original game was released and later ported to all Z80 models for posterity. That remake was notorious for its extremely high difficulty and for being the only TI-81 game to ever make ticalc.org headlines. In 2009, the original series was rebooted, with Illusiat 13, but at 90% completition, the project was put on indefinite hiatus. The entire Illusiat RPG collection was featured on ticalc.org in 2013.

Although Illusiat 1 through 12, as well as the 2003 remakes, suffers from dated programming practices and rebutted many players due to most of them having ASCII-art sprite graphics, the latter games in the series features unusually elaborate ASCII-art animations and amount of features per calculator RPG standards despite some of the latter games being developed in about 2 weeks. As a result, the series eventually gained a cult following that lasted for years. This Youtube playlist features footage from many of the games.

You can download the Illusiat complete RPG series at  https://codewalr.us/index.php?topic=64.0


Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

DJ Omnimaga

Illusiat 2002 was oversized for its content due to my bad coding skills at the time, but the gameplay was similar to early PS1 RPGs during walking. There were also cinematics using the Line command and battles were 3 vs 1.

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