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Author Topic: Walrus Kingdom (former PocketWalrus)  (Read 14323 times)

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Offline p2

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Walrus Kingdom (former PocketWalrus)
« on: September 21, 2016, 09:23:42 am »
As you all know I'm always bored. So I copied DJ Omnimaga's "PokeWalrus" idea and created one for Windows.
In the end the games will be different, but still I just copied his idea (sorry for that), so most of the credit is actually DJ's.


I already had prety much done when I realized the game was too slow, like REALLY slow... <_< So I decided to rewrite everything in Java. (great desicion, I know) ^^

So far I got the following:
The game got a 100x100 map of which a part is rendered (variable screen size, no modifications needed) but multiple maps can be loaded (city, forest, ...)
The map data is created using E37's Map compression so it supports a front layer and a background layer nativeley.
The player is rendered in a third layer inbetween.
The character is controled using the keyboard (arrow keys).
there's no flickering visible thanks to 10ms breaks each loop.

Todo:
add triggers for interactive objects (signs, chests, ...)
work on the map (add a huge house and some smaller ones, plant a number of trees, flowers, ...)

Known bugs:
Error when trying to leave the map - It tries to get the block id of what's up ahead (nothing) - fixed for top and left edges..

Changelog
(click to show/hide)


(click to show/hide)
« Last Edit: December 07, 2016, 01:50:30 pm by p2 »


  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: PocketWalrus
« Reply #1 on: September 22, 2016, 05:23:39 am »
THose tiles are really cool. :D Also I'm glad to see more Walrii games :3=

What kind of story are you planning, by the way?
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Re: PocketWalrus
« Reply #2 on: September 22, 2016, 06:40:46 am »
Looks very cool, as always. However, I have some recommendations (which you don't have to follow obviously).
1) You might consider to move the walrii up 1/2 tile, so it looks like he's walking in the middle of a way, not on the edge.
2) The Walrii looks a bit too big. However changing that now requires very much work. Maybe little bit bigger doors or something?
3) Maybe make the paths go to the house. We don't know if the houses have entrances on their sides, but it looks a little bit strange
4) If you will be able to go inside the houses, you might want to make the door on a single tile, and not split them up in 2 parts.
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Re: PocketWalrus
« Reply #3 on: September 22, 2016, 06:56:20 am »
The tiles look really awesome ;D
@p2 How about a cross platform version. I'd surely be in :)
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Offline p2

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Re: PocketWalrus
« Reply #4 on: September 22, 2016, 07:28:10 am »
THose tiles are really cool. :D Also I'm glad to see more Walrii games :3=
Thanks a lot ^^

What kind of story are you planning, by the way?
Actually I got no idea... ??? At least my loading screen (which is just fake since it doesnt load anything while displaying it) says "Pocket Walrus and the legend of the green fish"... But I might change that as soon as I come up with a story xD

Looks very cool, as always. However, I have some recommendations (which you don't have to follow obviously).
1) You might consider to move the walrii up 1/2 tile, so it looks like he's walking in the middle of a way, not on the edge.
2) The Walrii looks a bit too big. However changing that now requires very much work. Maybe little bit bigger doors or something?
3) Maybe make the paths go to the house. We don't know if the houses have entrances on their sides, but it looks a little bit strange
4) If you will be able to go inside the houses, you might want to make the door on a single tile, and not split them up in 2 parts.
actually the problem is that Walrii is too big... Walking on big roads looks absolutely find. But for small roads, Walrii's bigger than the entire road >.>
So I'm actually already planning on implementing a 16x16 Walrus (and maybe a few boosters that change it's size or add some sort of mount ^^ Depends on how well it turns out after draing ^^
For the roads: I was just too lazy to draw roads hidden behind trees, oped noone would notice :3
For the houses: you can't enter xD But I'll add larger houses (that will use the exiting house tiles as left&right side so they got an additional tile with a huge door in the center) :) MAYBE walrii can then later enter these houses, I dont know xD

The tiles look really awesome ;D
@p2 How about a cross platform version. I'd surely be in :)
Nice ;D You can use any tiles you want :) :) What language will you write it in? :) And will you copy idea&tiles but dd your own story, too? :D
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline kotu

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Re: PocketWalrus
« Reply #5 on: September 22, 2016, 03:23:41 pm »
Actually I got no idea... ??? At least my loading screen (which is just fake since it doesnt load anything while displaying it) says "Pocket Walrus and the legend of the green fish"... But I might change that as soon as I come up with a story xD

i like  legend of the green fish

but you all know i am insane so...


*edit*
seriously, do not let me influence your game.. lol
« Last Edit: September 22, 2016, 03:27:21 pm by kotu »
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Offline p2

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Re: PocketWalrus
« Reply #6 on: September 24, 2016, 07:12:21 pm »
kotu... You couldn't make it any worse ;)

I got large parts of teh story done now: I want the first part of the game like a basic RPG with a fixed story line. But the second part will be up to the user to pick one of multiple possible endings :) (So it's up to the user if it's a happy ending or not ^^)
*about the happy ending: still working on that... only wrote a cool story about how the player caused everyone's death and whole planet's devastation... >.>

But for the time being I'll only focus on the first half since it's still gonna take a lot of time to make it all work ^^

At least I now got the entire intro sequence done (but not interactive, u just sit back and watch ^^ also theres no way to skip it ^^)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline kotu

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Re: PocketWalrus
« Reply #7 on: September 25, 2016, 01:43:20 am »
i want to see it lol
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Offline kotu

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Re: PocketWalrus
« Reply #8 on: September 25, 2016, 04:17:39 am »
kotu... You couldn't make it any worse ;)

I got large parts of teh story done now: I want the first part of the game like a basic RPG with a fixed story line. But the second part will be up to the user to pick one of multiple possible endings :) (So it's up to the user if it's a happy ending or not ^^)
*about the happy ending: still working on that... only wrote a cool story about how the player caused everyone's death and whole planet's devastation... >.>

But for the time being I'll only focus on the first half since it's still gonna take a lot of time to make it all work ^^

At least I now got the entire intro sequence done (but not interactive, u just sit back and watch ^^ also theres no way to skip it ^^)

you could have an ending where the walrus ends up with a nice lady walrus who is very beautiful but a little bit older. that would be cool lol

i can think of at least 3 endings involving eating large numbers of badgers

number 1) trying to rescue badgers from drowning in the sea... the wave surge makes you swallow all of the badgers
number 2) you get stuck in a road
number 3) you just want to eat lots of badgers





kotu... You couldn't make it any worse ;)
« Last Edit: September 25, 2016, 04:30:38 am by kotu »
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Re: PocketWalrus
« Reply #9 on: September 25, 2016, 05:58:17 pm »
So I assume this game will be less centered around capturing 150 walruses, right?  In such case, the title would probably need to reflect that, such as PocketWalrus: Walrii Quest or something like that. Kinda like they did with Pokémon spinoffs. That said, something else I was wondering is if we start doing Walrii RPG games then maybe we should try to keep the names consistent or something if the initial release is popular, to start some sort of RPG "franchise" :P (It's fine for now, though, since no Walrii RPG was finished)
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Re: PocketWalrus
« Reply #10 on: September 25, 2016, 06:05:33 pm »
Yess I thought about that, too. I will name the java version differently :)

For those that don't know yet:
Curently I got to rewrite the whole project (due to AutoIt not being fast enough to keep it up after I implemented smooth map scrolling effects) but this time I'm gonna do it in Java ^^
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: PocketWalrus
« Reply #11 on: September 25, 2016, 06:32:54 pm »
What is Autoit anyway? I am surprised that a PC language can't achieve smooth scrolling at decent speed and I never heard ofAutoit until you started this project
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Re: PocketWalrus
« Reply #12 on: September 25, 2016, 06:39:12 pm »
It's a copy (/windows version) of Apple's "Automator" - it's originally just ment for automating some basic stuff like moving the mouse and doing some little calculations... BUt it was more and more extended (including various windows stuff like gui functionality and a lot of DLLs and stuff) and now you can do almost everything with autoit, even mess in the windows registry xD But sadly it's super slow since it was NEVER intended for something like that in the first place ^^ And also there's absolutely no support for multicore usage in autoit ^^
But Imho it's one of the easiest to learn languages for pc and also great to use ^^
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: PocketWalrus
« Reply #13 on: September 25, 2016, 07:51:31 pm »
Oh I see, so it's kinda like Game Maker with a BASIC flavour? Can you get rid of the weird Windows-like gray stuff and use custom text boxes at least? Personally I would probably have gone for a BASIC-like language, but ideally something running at decent speed and not requiring dependencies.
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Re: PocketWalrus
« Reply #14 on: September 25, 2016, 08:18:01 pm »
you dont need complicated dependencie stuff as long as you stick to basit things ^^
But you can also do a lot advanced stuff (even totally custom stuff iif you just adress the right DLLs) ^^

In general the language is super easy and you can make it do almost everything ^^ Just don't try 3D stuff xD
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

 


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