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[TI-84+CE] Oiram CE

Started by MateoConLechuga, September 10, 2016, 07:24:53 am

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DJ Omnimaga

Thabks for explaining the random pixels. I thought it might have been memory areas in the screen used for in-game flags. After all, some shells and compilers draw random junk on the LCD from time to time :P

xMarminq_

Big update or dead project?  :-[
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MateoConLechuga

December 10, 2016, 07:42:36 pm #62 Last Edit: December 11, 2016, 06:25:47 pm by MateoConLechuga
Quote from: xMarminq_ on December 10, 2016, 07:41:13 pm
Big update or dead project?  :-[

It's not dead :P I just have a lot of stuff going on this past week.

DJ Omnimaga

It's dead? O.O No update since last three minutes

kotu

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MateoConLechuga

Finally got slopes and stuff working how I want them to; sliding into enemies takes them out.



Had to rewrite pretty much the entire collision routines.

kotu

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DJ Omnimaga

Woah that looks very nice and smooth. It looks so much like the real thing :D

MateoConLechuga

Added water, fish, jellies, quicksand, and a pipe at the end to the next stage. Also added a difficult (yet beatable) boss and the awesome 1up mushroom (not shown). Current code size is just under 30K.



TODO:

Main Game:

Minor fixes to slope calculations
Racoon Oiram -- lol such hard tho
Design a future-proof level format
Implement level loading/appvar selection
Implement some form of saving
Design splash screen

Level editor:

Actually make one :P

kotu

see he is insane

i didn't think you were going to do this mateo
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DJ Omnimaga

Woah nice additions. Also I see you are adding new type of blocks. :P

xMarminq_

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MateoConLechuga

December 31, 2016, 07:45:49 pm #72 Last Edit: December 31, 2016, 08:02:22 pm by MateoConLechuga
I'm happy to announce that everything in the main game (including the boss which I won't post in a screenshot, it is a surprise), is complete! I just have to do a few more bug tests routines, add in level saving/loading to the main screen, and then we will see what happens next.

Added Racoon Oiram and score things: (yes, you can do tail whip, didn't show it for some reason though :P)



Current code base size is about 33K, I should easily be able to keep it under 35K after everything and optimizations :)

xMarminq_

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DJ Omnimaga

Wow, so beautiful. I'm glad you managed to get this to run at such smooth speed despite being complex. Good luck with level making :)

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