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[TI-84+CE] Oiram CE

Started by MateoConLechuga, September 10, 2016, 07:24:53 am

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DJ Omnimaga

Maybe I had too many files :P

p2

well it's definitely not the scroling method itself killing it, it only happened after the third scrolling event... which actually is really weird... 9_9
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

xMarminq_

I THINK I figured out why the "Turtles" keep falling off the semi-solid blocks. I think there is no collision, which is why they fall off
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p2

"only very few turtles were hurt in the making of this game" <_<

glad you found the cause for the bug :) I hope you can also fix it? :)
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

DJ Omnimaga

@xMarminq_ do you mean the red turtles or do you mean that they all fall through the block?

xMarminq_

all fall, there's like no hitbox
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MateoConLechuga

Quote from: xMarminq_ on February 27, 2017, 02:49:40 am
all fall, there's like no hitbox

The descriptiveness in this post is kind of lacking. What happens, when, and where? Screenshots if applicable please. :)

xMarminq_

The Koops seem to have no pathing or the tiles for the block edges have no hitbox for enemies
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MateoConLechuga

Quote from: xMarminq_ on February 27, 2017, 03:20:35 am
The Koops seem to have no pathing or the tiles for the block edges have no hitbox for enemies

Again, your post is super undescriptive :P What koopas? Where? When does this happen? What edges? Huh? I honestly have no idea what you are talking about.

DJ Omnimaga

Screenshot or it didn't happen

xMarminq_

Sorry to beat a dead horse but any chance we could have coins that have a water background? The ones we have now create air bubbles when collected. Also new blocks from the NES version would be awesome! It would fill in the fray boxes in the editor too.  ;)

Thanks if you read it, powerful Oiram God
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MateoConLechuga

Uploaded a new release of the level editor and game! Here's some new features:

    P switch which activates blue bricks and blue coins
    Water coin tiles (These are automatically generated; no need to implement in the editor)
    Fix homescreen glitch when you have a lot of files
    Save state of keypad mode when exiting
    Fix fireball bouncing glitch
    Fix sliding down slopes glitch
    Add snow tiles
    Add ice blocks; which are more slippery and sometimes have coins in them which can be defeated with fire Oiram
    Add doors to act as portals
    Add more random tiles for more fun (and an end pipe tile)
    Make Reswob a little bit easier to defeat


Thanks all and enjoy!

Download: https://tiplanet.org/forum/archives_voir.php?id=123456
Download editor: https://github.com/MattWaltz/oiram-editor/releases/latest

DJ Omnimaga

Wow those are great additions, especially the P switch. Making levels will be even more fun

xMarminq_

That looks very spicy  O.O
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xMarminq_

DO NOT PLACE A P SWITCH IN THE EDITOR AND PUT THE BLUE BLOCKS NEAR IT! It crashed or maybe bricked me!  :'( :-\

Edit:Froze it. Manual reset fixed it. The P switch looks weird too
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