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I want to create pico-8 with z80 (or anything that compiles/runs on it) instead of lua
Not sure either if I understand correctly You want to make a z80-like language that would "compile" in bytecode or something that would run in a "vm" that you wrote too, allowing you to write programs for your PC (or whatever the "vm" is ported too) in that z80-like language?
Quote from: Hayleia on September 08, 2016, 06:32:18 amNot sure either if I understand correctly You want to make a z80-like language that would "compile" in bytecode or something that would run in a "vm" that you wrote too, allowing you to write programs for your PC (or whatever the "vm" is ported too) in that z80-like language?No, i want to make a similar "fantasy console", but with Z80 instead of lua. It could run a modified knightos rom, so that gets a bit more pc attention too. The idea is being able to program z80 asm for fun without the need for an actual calculatoe.
Exactly. But i dont know if people would be interested in programming on something like that...
I think it would be interesting, especially if it would be compatible with actual calculators.
Quote from: Cumred_Snektron on September 08, 2016, 12:06:33 pmExactly. But i dont know if people would be interested in programming on something like that...I actually thought about something similar but different at some point.Basically, the same kind of idea as yours, a vm that is able to run a z80-like or ez80-like language natively with color support and maybe the ability to specify the screen features we need (so people who want to port monochrome calc games can specify "monochrome 96x64" and people who want to port color calc games can specify otherwise, and people who don't want to port anything but make their own game in 640x480 can do it too).Not sure if using KOS as a base is a good idea for that one idea here though.And the reason why I wanted something like that was to get Axe working on PC Obviously, not the original Axe Parser, which compiles calculator tokens into real z80 language for monochrome calcs (and not into some (e)z80-like language for a potentially color screen) but an Axe Parser that would first support this target (for easier debugging purposes mostly) then maybe the CE since I have no idea if Runer plans on porting it.But that was more my fantasy project rather than a real project for a fantasy console (I even had names in mind, the (e)z80-like language would have been Axm, Axe would have been Axe, and the whole project would have been the project Legaxy )I felt like it would have some potential.I mean, golfers and stuff, people who love to write 256 byte codes that do amazing demos etc, they'd most likely be glad to have a platform where they can do what they enjoy and that actually runs on more than just the windows terminal (for example) due to the vm being potentially available on several platforms.
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