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DoodleJump CE [C] [TI 84+ CE]

Started by Unicorn, September 01, 2016, 10:13:59 pm

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Unicorn

October 05, 2016, 06:36:02 pm #15 Last Edit: October 06, 2016, 04:12:48 am by Unicorn
Quote from: DJ Omnimaga on October 05, 2016, 04:29:10 pm
Nice. By the way to save space you could always use color palette changes so you can re-use the graphics you have but with different colors for more themes.

Yeah, maybe, but that would be more things to learn :P I'm gonna go ahead and get everything working before I end up adding themes and things.

EDIT: Also, things are A-Jumping



(Tho it needs some tweaking)



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p2

it seems to be a bit buggy looks like it's got something to do with scrolling... ^^
But I still really like it, good job!  :thumbsup:
Will you mirror the doodle to make it look in different directions? :)
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

DJ Omnimaga

I like the result so far, although it seems like the collision detection gets out of sync with the scrolling. Hopefully that gets fixed when you implement auto-scrolling.

Dudeman313

The graphics are sooo close to the original! Nice work so far! :thumbsup:
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The answer is "Sure."


Unicorn

Quote from: p2 on October 06, 2016, 07:36:19 am
it seems to be a bit buggy looks like it's got something to do with scrolling... ^^
But I still really like it, good job!  :thumbsup:
Will you mirror the doodle to make it look in different directions? :)


Thanks! Yup, I will get to mirroring, eventually.

Quote from: DJ Omnimaga on October 06, 2016, 07:13:13 pm
I like the result so far, although it seems like the collision detection gets out of sync with the scrolling. Hopefully that gets fixed when you implement auto-scrolling.

Thanks as well! I have to figure out collision detection more before I implement auto-scrolling, and that is being really annoying. I'll try to work on it this week.



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MateoConLechuga

Quote from: Unicorn on October 16, 2016, 06:20:33 am
Quote from: DJ Omnimaga on October 06, 2016, 07:13:13 pm
I like the result so far, although it seems like the collision detection gets out of sync with the scrolling. Hopefully that gets fixed when you implement auto-scrolling.

Thanks as well! I have to figure out collision detection more before I implement auto-scrolling, and that is being really annoying. I'll try to work on it this week.

Might I recommend the hundreds of C platform tutorials on the googles rather than trying to figure it out on your own? :) Just a suggestion.

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