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(you want this for super-fast custom drawing functions)
You should take a look at the sprite functions, then
(BTW, the back buffer is only there/usable when you're in 8bpp, as this uses half the VRAM)
Quote from: Adriweb on August 30, 2016, 06:59:09 pmYou should take a look at the sprite functions, then For image processing?? lol, there is plenty of stuff in image processing thats complicated, trust me.
But I believe at some point you were referring to handling things that I understand sprite functions would be helpful with.
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