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Started by 123outerme, August 28, 2016, 08:31:33 pm
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Quote from: DJ Omnimaga on September 07, 2016, 05:47:54 amJust don't make HP drop by 1 at a time when you take like 10 damage, though, else that will generate lag, although the bar dropping gradually might look cool. As for knockback, maybe some characters could have an higher chance of falling down and/or take longer to get back up. Don't make it too complicated, though, lol.
Quote from: DJ Omnimaga on September 11, 2016, 06:52:01 amBut the issue with removing 1 bar at a time is that it's kinda slow if your character loses 25 HP in one hit. You will need to camouflage this by making for example the character be knocked out for a few seconds while the bar drops, else it would look weird if everything stopped moving for a second or two while the bar decreases. Hence my suggestion
Quote from: DJ Omnimaga on October 21, 2016, 04:26:09 pmThat makes me wish xLIBC supported sprite rotation using an extra final parameter.
Quote from: tr1p1ea on October 24, 2016, 01:06:58 amIt was planned but never made it into the code.I should be able to include it in the CE version with any luck.
Quote from: 123outerme on October 25, 2016, 09:35:27 pmQuote from: tr1p1ea on October 24, 2016, 01:06:58 amIt was planned but never made it into the code.I should be able to include it in the CE version with any luck.That would be awesome for CE developers! To maintain a similarity between both color xLIB versions, would it be possible to go back and add it for CSE? That would save a ton of graphics space in my projects.
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