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Using Appvars to store game data in C on TI84+CE [C] [TI-84+CE]

Started by kotu, August 16, 2016, 09:37:38 am

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kotu

Hi I'm using Mateo's C sdk to make a game however I cannot find anywhere which explains how to keep game data, graphics etc in Appvars.

Can anyone explain this or provide some code to show me?

Thankyou
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E37

You may have to create your own manually...
Are you familiar with the VAT? It stores the location, name and size (along with a few other things)
You may have to create your own entry in it. That would be worst case though...
https://www.omnimaga.org/axe-language/vat-tutorial/
That is how the VAT is structured... In b/w 84s though.
From what I've seen the VAT should be the same for both.
I'd use this as a last resort. There probably are easier ways to do this.
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Unicorn

August 16, 2016, 04:51:44 pm #2 Last Edit: August 16, 2016, 05:00:55 pm by Unicorn
https://www.cemetech.net/forum/viewtopic.php?t=12725&highlight=

I did not mean to just post that link, sorry. :/

That link has information about storing data to appvars using the C library, and some other useful code snippets about debugging.



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c4ooo

You really dont need to know the vat structure unless your writing a shell :P
Ime not sure, but it think C has libs for file IO.

kotu

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