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Hey everyone! I've decided to enter this contest with an idea of my own I just came up with a better idea for a game, without complex storylines and complicated mechanics. Without further ado, let me present Switch Operator!---------------------------Switch Operator---------------------------You take the place of a switch operator at a railroad tunnel. There are four lines, and each one has a gate for the trains to go through. Your job is to control the gates, as there are no sensors installed on the inside of this tunnel, so the gates only open automatically for incoming trains. You have to make sure that the trains don't run into a gate or some other obstacle. Only one gate can be open at a time, so you are constantly opening and closing them. Sometimes a gate will get stuck and you will have to make the train switch to an above or below track, and open the gate there. As the game progresses, the railroad upgrades their gate system so that multiple can be open at once, but they close automatically. ---------------------------You will need to be fast with your fingers, as the gates are controlled by the numbers , , ,  (the western gates) and [(-)], , ,  (the eastern gates). The switches are controlled by simultaneously pressing [.], , , or  for the corresponding track, and pressing the arrow key in the direction you want to switch it towards, North or South (or up and down)So I'm not sure how this question thing will work, but I can ask any manner of questions having to do with the C libraries and I will not be penalized?
So I've made progress! I have most of my sprites created and sorta working, so far.EDIT: Turns out I misunderstood palettes a little Anyways, heres a screenshot of the title screen. I need to fix up my erasing, but other than that, things are working out pretty good.
Quote from: mr womp wompWow, very nice sprites and smooth moving, of course, you are going to want to get the cross sections of the track to be redrawn and maybe remove the white outline around the train sprites, but it's looking good!Thanks! I already have removed the white outlines, and the redrawing but is a little harder to fix, because the sprite is 7 pixels wide, and the train moves 1 at a time. I could make the train move 7, but I would have to slow it down, and slowing it down may make it look less smooth.
Wow, very nice sprites and smooth moving, of course, you are going to want to get the cross sections of the track to be redrawn and maybe remove the white outline around the train sprites, but it's looking good!
It is one train sprite, but I start drawing it at about X -190 so it looks as if it appears from the side of the screen. I do not use the clipping routine.Anyways, I've made progress!I've added highscores and actual loosing, as you can see in the screenshot. The pace of the game also increases as you progress.
Quote from: MateoConLechugaA better option would be to double buffer and simply redraw the whole screen each time, and then swap buffers. This would be a lot easier than what you are trying to do currently I'm not entirely sure how effective that is, it seems to be slow, so I'm sticking with my original method for now.Besides that, though, I was wondering if anyone could make a short 2-4 page animation of this train switch to tracks above and below it?The red line would be the path of the train.
A better option would be to double buffer and simply redraw the whole screen each time, and then swap buffers. This would be a lot easier than what you are trying to do currently
So next I'm going to implement something of a story mode, with some images. Is there any way to have those without making huge sprites?
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