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## Random acts of unnecessary fractals

Started by matrefeytontias, June 08, 2016, 07:01:02 pm

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#### matrefeytontias

##### June 08, 2016, 07:01:02 pm
This year, my CPGE graduation project is a talk about fractals, so I might as well post the things I came up with. I learnt a lot, discovered many types of fractals I didn't know about, and I must say, I'm quite proud of the things I came up with, considering I've only been using SDL, numpy/matplotlib or GLSL to make them.

IFS fractals :

The very well-known. Needless to introduce the Sierpinski triangle.

BUT ! Did you know its lesser-known 3D brother ?

http://www.mirari.fr/sw1a (video, FLV format)

ET fractals (also called complex fractals, I'll let you guess why) :

The very well-known Julia sets with the usual ETA (Escape-Time Algorithm) rendering :

Alright alright, you'll have your Mandelbrot set this time too ... but with orbit trap rendering !

Orbit fractals (the ones I didn't know about) :

And I turn the def low ...

And I turn the def up !

Fun fact about this one, it's so far the one and only time I ever had to calculate a number to the power 201. No kidding.

`unsigned int colorGradient(float t){ unsigned char *pixels = gradient->pixels; float st = pow(t - 1, 201) + 1; int offset = (int)(st * (gradient->w - 1)) * 3; return (pixels[offset]) + (pixels[offset + 1] << 8) + (pixels[offset + 2] << 16);}`

And there we go, that's about it. I might post more as I run more experiments, because why not.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

#### DJ Omnimaga

##### June 08, 2016, 07:12:29 pm #1
That 3D Sierpinski triangle looked pretty cool and I like those other fractals

#### TheMachine02

##### June 08, 2016, 07:35:36 pm #2
Quote from: DJ Omnimaga on June 08, 2016, 07:12:29 pm
matrefeytontias : Bet you can't do the 3D thing that's in my topic with Glib  21:07:34

Challenge accepted !

You killed my z-sorting though

#### DJ Omnimaga

##### June 08, 2016, 07:41:36 pm #3
That looks cool . I wonder how fast it would spin with z-sorting, though?

#### TheMachine02

##### June 08, 2016, 07:42:39 pm #4
There is z-sorting (but totally wrong --')  Btw, I didn't say it in my previous post, I jsut love all the fractals screens

#### Yuki

##### June 08, 2016, 07:47:54 pm #5
Those looks amazing. Yay maths!
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#### matrefeytontias

##### June 08, 2016, 07:53:51 pm #6
Quote from: TheMachine02 on June 08, 2016, 07:35:36 pm
Quote from: DJ Omnimaga on June 08, 2016, 07:12:29 pm
matrefeytontias : Bet you can't do the 3D thing that's in my topic with Glib  21:07:34

Challenge accepted !

[image]

You killed my z-sorting though

Come on, you're not supposed to use a model

Also thanks for the compliments guys, I'm glad you like them \o/ I can explain the rendering process for all of them, if you wish to have some insight into how it works.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

#### DJ Omnimaga

##### June 08, 2016, 10:26:57 pm #7
I am curious about how fast TheMachine02's 3D Sierpinski triangle would be if he used dots to render it.