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[TI-84+CE] Desert Bus II: I Am a Tree v2.0 [hybrid TI-BASIC]

Started by DJ Omnimaga, May 28, 2016, 05:47:30 am

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Pretty cool work both of you. Especially the greyscale is totally awesome, but also blocky version has it's own charm ;3

DJ Omnimaga

Thanks. And I'll add your topic to the downloads section JWinslow23 soon. :P

DJ Omnimaga

June 01, 2016, 05:10:29 am #18 Last Edit: June 01, 2016, 05:12:35 am by DJ Omnimaga
On a side note, the next update to this game will most likely just be cosmetic changes. But it requires a Sprites v3.2 release for that so it will have to wait. But basically, Sprites v3.2 is supposed to use 8bpp so I assume that the game will have noticeable speed increases. But also it will use a new Amstrad CPC font. Hopefully the lib syntax doesn't change too much from 3.1 so I don't have to edit too much stuff.

Also if I ever make more mini-troll-games for color calcs then I might release them on ticalc.org as It RPG Is! Collection, as to not clutter my author profile with crap, but still have my stuff there. Opossum Massage Simulator would remain separate, though, as well as Friday the 13th Part XII if it ever becomes a thing.


Lawl... even though I can't really play this, I'm laughing off my butt just by the thought of it! Great job :D

DJ Omnimaga

Lol thanks. At first I wanted to mimic the original game, but I thought that a pseudo 3D driving game would be a bit too slow in hybrid TI-BASIC

DJ Omnimaga

June 01, 2016, 11:20:07 pm #21 Last Edit: June 02, 2016, 02:01:46 am by DJ Omnimaga


Game is basically Sprites v3.2 compatible, meaning it now uses the new text routine in it so it looks even closer to an old PC game now :D

Download version 2.0 here (Make sure to update to Sprites v3.2 too, else the game will not work https://tiplanet.org/forum/archives_voir.php?id=539203 )

DJ Omnimaga

TI-Planet just newsed about Desert Bus II: I am a tree, and if you speak French and want to learn a bit more about the original game or see spoilers about the sequel, then go to https://tiplanet.org/forum/viewtopic.php?f=41&t=18763 because it's kinda funny :P. Also thanks @critor :3=


DJ Omnimaga

On a side note, it would be interesting if an ASM/C programmer did an experiment with hooks to see if he could manage to make the calculator press a certain key at a certain interval (for example, every 3 second), even when a program is running. If grosged's Sprite library doesn't interrupt it, then this game would definitively be a nice candidate to test such experiment. :P

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