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Desert Bus II: I Am a Tree v2.0
ti-84+ce
hybrid ti-basic
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Topic: Desert Bus II: I Am a Tree v2.0 (Read 9462 times)
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JWinslow23
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #15
on:
May 30, 2016, 08:24:12 am »
Not perfect at all,
but passable.
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #16
on:
May 30, 2016, 11:51:09 am »
Pretty cool work both of you. Especially the greyscale is totally awesome, but also blocky version has it's own charm ;3
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #17
on:
May 30, 2016, 05:05:46 pm »
Thanks. And I'll add your topic to the downloads section JWinslow23 soon.
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #18
on:
June 01, 2016, 05:10:29 am »
On a side note, the next update to this game will most likely just be cosmetic changes. But it requires a Sprites v3.2 release for that so it will have to wait. But basically, Sprites v3.2 is supposed to use 8bpp so I assume that the game will have noticeable speed increases. But also it will use a new Amstrad CPC font. Hopefully the lib syntax doesn't change too much from 3.1 so I don't have to edit too much stuff.
Also if I ever make more mini-troll-games for color calcs then I might release them on ticalc.org as It RPG Is! Collection, as to not clutter my author profile with crap, but still have my stuff there. Opossum Massage Simulator would remain separate, though, as well as Friday the 13th Part XII if it ever becomes a thing.
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Last Edit: June 01, 2016, 05:12:35 am by DJ Omnimaga
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #19
on:
June 01, 2016, 08:50:09 am »
Lawl... even though I can't really play this, I'm laughing off my butt just by the thought of it! Great job
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Re: Desert Bus II: I Am a Tree (sequel)
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Reply #20
on:
June 01, 2016, 06:58:26 pm »
Lol thanks. At first I wanted to mimic the original game, but I thought that a pseudo 3D driving game would be a bit too slow in hybrid TI-BASIC
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Re: Desert Bus II: I Am a Tree (sequel)
«
Reply #21
on:
June 01, 2016, 11:20:07 pm »
MAJOR UPDATE!
https://youtube.com/watch?v=OMsozoE35u8
Game is basically Sprites v3.2 compatible, meaning it now uses the new text routine in it so it looks even closer to an old PC game now
Download version 2.0 here
(Make sure to update to Sprites v3.2 too, else the game will not work
https://tiplanet.org/forum/archives_voir.php?id=539203
)
«
Last Edit: June 02, 2016, 02:01:46 am by DJ Omnimaga
»
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Re: Desert Bus II: I Am a Tree v2.0
«
Reply #22
on:
June 24, 2016, 08:20:13 am »
TI-Planet just newsed about Desert Bus II: I am a tree, and if you speak French and want to learn a bit more about the original game or see spoilers about the sequel, then go to
https://tiplanet.org/forum/viewtopic.php?f=41&t=18763
because it's kinda funny
. Also thanks
@critor
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Re: Desert Bus II: I Am a Tree v2.0
«
Reply #23
on:
June 24, 2016, 07:35:19 pm »
You're welcome
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Re: Desert Bus II: I Am a Tree v2.0
«
Reply #24
on:
June 25, 2016, 09:43:07 pm »
On a side note, it would be interesting if an ASM/C programmer did an experiment with hooks to see if he could manage to make the calculator press a certain key at a certain interval (for example, every 3 second), even when a program is running. If grosged's Sprite library doesn't interrupt it, then this game would definitively be a nice candidate to test such experiment.
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