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Author Topic: North & South on TI-84+? planning thread  (Read 919 times)

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Offline JWinslow23

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North & South on TI-84+? planning thread
« on: April 15, 2016, 05:59:31 am »
I've been playing one of my favorite games in the NES library, North & South, which is a Civil War simulation game (done VERY well, actually), and I thought, wouldn't it be cool if it had a TI-84+ port? So I made a mockup, and it actually looks decent.



So, this thread will consist of me planning on how to implement this beast of a game in Axe. :P I will also take any suggestions for how certain parts can be programmed to work.

As of right now, I'm looking for a good way to render the map. Any ideas, anyone? I'm not gonna allocate >6KB for the full picture variables :P


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Offline xlibman

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Re: North & South on TI-84+? planning thread
« Reply #1 on: April 15, 2016, 06:14:14 am »
I think that would be feasible. Is the game mostly real-time or turn based? And if it's real-time, then can there be hordes of enemies on the screen? In any case, good luck! That looks good, by the way, and I'm glad you are still coding new stuff :)
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Offline JWinslow23

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Re: North & South on TI-84+? planning thread
« Reply #2 on: April 15, 2016, 06:57:33 am »
I think that would be feasible. Is the game mostly real-time or turn based? And if it's real-time, then can there be hordes of enemies on the screen? In any case, good luck! That looks good, by the way, and I'm glad you are still coding new stuff :)
Turn based for the map screen, real time for everything else. And it'll get chaotic during the battle minigame :P

Offline xlibman

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Re: North & South on TI-84+? planning thread
« Reply #3 on: April 15, 2016, 04:34:37 pm »
Ah I see. If it's in real time during the battle mini-game, then it will definitively be pretty entertaining. :)
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Offline Jkolade936

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Re: North & South on TI-84+? planning thread
« Reply #4 on: April 15, 2016, 08:33:00 pm »
It looks cool! :D
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