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java -jar RayTracer.jar model.obj
It works by having all triangles stored in a bounded volume hierarchy, so only a part of the mesh needs to be tested againstrays, instead of every triangle.
Quote from: Cumred_Snektron on April 13, 2016, 08:49:18 amIt works by having all triangles stored in a bounded volume hierarchy, so only a part of the mesh needs to be tested againstrays, instead of every triangle.So is it doing the kind of ray tracing that most engines use for collision and hit detection for every pixel to render the model?Since it probably does almost all calculations per-pixel, does that mean that it can render insanely high-poly models with barely any slowdown?It's a cool project, though it unfortunately doesn't seem to run on my laptop (since the 'run with powerfull graphics processor' option doesn't appear on .jar files, it's probably running on the on-board GPU, which is probably the cause).
I am curious personally about if this could be used to draw maps? Also raytracing is starting being used in game experiments such as Quake Wars: Raytraced. I am curious about when computers will be powerful enough to run high-quality raytracing at 60 FPS...
java -jar RayTracer.jar
Have you tried to run it from the commandline? Code: [Select]java -jar RayTracer.jar
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