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Author Topic: Platformer V2  (Read 3031 times)

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Offline Jokeriske

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Platformer V2
« on: April 10, 2016, 01:16:09 pm »
Platformer V2
Version 2.0


Hello, i'm currently remaking the original platformer game from Velocity Games (The one that @ben_g made)
I'm doing this because of learning purposes.
This is just a remake, Because i didin't had much time i coulden't make new mechanics :/ maybe later but not for now.
Currently i have only 3 levels, but all the mechanics and menu works just fine.
When i have more levels i will upload the link :D
« Last Edit: December 19, 2016, 06:45:15 pm by Jokeriske »



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Re: Platformer V2
« Reply #1 on: April 10, 2016, 07:07:58 pm »
Cool. I was curious about if your platformer was a new one or an update to the one Ben posted here a while ago.  Do you plan to add textures and sprites besides the :walrii:
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Offline Jkolade936

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Re: Platformer V2
« Reply #2 on: April 11, 2016, 10:06:23 pm »
Cool! Will be waiting for that to come out while I struggle to beat the 1st one. :P
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Re: Platformer V2
« Reply #3 on: April 12, 2016, 03:55:47 pm »
Cool. I was curious about if your platformer was a new one or an update to the one Ben posted here a while ago.  Do you plan to add textures and sprites besides the :walrii:


maybe for the bossfights i might make pixel art textures and sprites, but i need to practice pixel art before that.



Cool! Will be waiting for that to come out while I struggle to beat the 1st one. :P


Yeah the first one that @ben_g made was hard :P

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Re: Platformer V2
« Reply #4 on: April 12, 2016, 06:48:56 pm »
There are some pixel art available in the drawing and animation section of the forum here. But most is 8x8 (although you could scale the tiles up)


And yeah, Ben_g's platformer was hard O.O (not as hard as some other games I tried before, though)
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Offline Jkolade936

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Re: Platformer V2
« Reply #5 on: April 12, 2016, 06:54:08 pm »
And I'm always up to pixel art if you need suggestions. :)
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Offline Jokeriske

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Re: Platformer V2
« Reply #6 on: April 25, 2016, 03:41:42 pm »
Total Posts: 36999 : woooooh btw still in development ;)

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Re: Platformer V2
« Reply #7 on: April 25, 2016, 03:43:07 pm »
I deleted 36990 posts by accident O.O

Just kidding, glad to hear. :) Will the knight sprite be used in this platformer?
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Offline Jokeriske

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Re: Platformer V2
« Reply #8 on: April 25, 2016, 03:44:59 pm »
I deleted 36990 posts by accident O.O

Just kidding, glad to hear. :) Will the knight sprite be used in this platformer?

i actually dont know, i might do that. if i find people who can do pixel art.

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Re: Platformer V2
« Reply #9 on: April 25, 2016, 04:05:01 pm »
I actually have some 16*16 graphics somewhere that you could use.
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Offline Jkolade936

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Re: Platformer V2
« Reply #10 on: April 25, 2016, 04:12:20 pm »
And I can do any additional art that you may need. :)
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Offline Jokeriske

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Re: Platformer V2
« Reply #11 on: May 03, 2016, 06:57:45 pm »
And I can do any additional art that you may need. :)

would be awesome ;)

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Re: Platformer V2
« Reply #12 on: May 03, 2016, 07:11:49 pm »
By the way, will Platformer v2 require a Facebook account? Most CodeWalrus members hate Facebook and don't have an account (anymore) so they might not be willing to be forced to login or create an account just to play one game. Having a version of the game that plays on Velocity Games would be nice.

Also something that would be cool if this platformer is similar to the first would be power-ups to jump higher, move faster or stuff like that. And if you're a knight like in the sprites you showed before then maybe you could make the player get the sword before he can kill enemies that block the way?
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Offline ben_g

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Re: Platformer V2
« Reply #13 on: May 04, 2016, 03:44:03 am »
By the way, will Platformer v2 require a Facebook account?
We try to keep our games as accessible as possible, so any singleplayer games will not require any account, not even a Velocity Games account. Features for which an account is needed because it makes moderating easier will always be based on the Velocity Games account system, possibly with support for other account systems embedded in it (similar to how you can use the community system of the other platformer with a gamejolt account). Facebook is meant as an addition to the account system, so you can use your facebook account for those things and don't have to create a Velocity Games account.

And if you're a knight like in the sprites you showed before then maybe you could make the player get the sword before he can kill enemies that block the way?
That is actually the planned start of Valhalla (and it's even coded in the game like that, the combat demo uses a quick 'hack' to spawn the player with a sword). Idk what Jokeriske wants to do with this game though, but it may be cool if starting with no weapons would become a common theme in most of our projects.

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Re: Platformer V2
« Reply #14 on: May 04, 2016, 03:51:15 am »
I see. Good to hear, especially for single-player games. :) The other issue I have about FB games is that many of them spams my friends notification list with invites to play applications but I guess it depends how the game is setup.
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